Author

Dave Hargrave

📖 Overview

Dave Hargrave (1946-1988) was an American game designer and author best known for creating the Arduin role-playing game system and its associated materials in the 1970s and 1980s. His work on Arduin produced multiple volumes of rules, worldbuilding content, and gaming supplements that influenced the early development of fantasy role-playing games. Hargrave served in the U.S. Army during the Vietnam War and later drew upon his experiences to inform his game design work. After returning home, he became deeply involved in the San Francisco Bay Area gaming scene where he developed and ran his own fantasy campaign that would eventually become the Arduin system. The Arduin materials were initially self-published, beginning with The Arduin Grimoire in 1977. His work was notable for introducing new concepts to role-playing games including critical hits, detailed wound systems, and extensive spell lists that went beyond traditional fantasy tropes. Hargrave's influence extended beyond his published works through his involvement in gaming conventions and his reputation as an imaginative Dungeon Master. Though his relationship with larger game companies was sometimes contentious due to intellectual property concerns, his creative contributions to the role-playing game industry helped shape the development of the hobby.

👀 Reviews

Reviews show readers respect Hargrave's creativity and willingness to break from traditional fantasy RPG conventions. Players appreciate Arduin's detailed combat rules, expansive spell lists, and unique monsters. Fans highlight the raw energy and personal touches in his writing. Reviewer John H. on RPGGeek notes: "The passion jumps off every page - this isn't corporate game design." Common criticisms focus on disorganized rules presentation, inconsistent editing, and amateur production values. Several reviewers mention struggling to implement the full system due to scattered information across multiple books. Amazon reviews for Arduin materials average 4.2/5 stars, with readers praising the innovative ideas while acknowledging the rough execution. RPGGeek ratings range from 6.5-7.5/10. Specific praise centers on: - Creative spell concepts and effects - Detailed critical hit tables - Genre-mixing elements (fantasy/sci-fi) Common complaints include: - Hard-to-parse rules text - Poor indexing - Inconsistent mechanics across books Note: Limited review data exists due to the age of the materials and their original self-published nature.

📚 Books by Dave Hargrave

The Arduin Grimoire - A 1977 supplement for fantasy role-playing games containing monsters, spells, character classes, and rules modifications.

Welcome to Skull Tower - A 1978 role-playing supplement featuring additional character classes, spells, and treasure items.

The Runes of Doom - A 1978 gaming supplement introducing new combat rules, character races, and magical items.

The Lost Grimoire - A compilation of previously unpublished Arduin materials released posthumously in 2012.

The Arduin Adventure - A 1981 standalone role-playing game system incorporating elements from the previous Arduin supplements.

Dark Dreams - A 1984 supplement containing additional monsters, spells, and adventure scenarios.

End War - A 1985 post-apocalyptic expansion to the Arduin system with rules for modern weapons and technology.

Vaults of the 'Weaver - A 1986 collection of dungeon designs and adventure scenarios for the Arduin game system.

👥 Similar authors

Gary Gygax created fantasy RPG settings and game rules that share Hargrave's DIY spirit and genre-mixing creativity. His work on Dungeons & Dragons and subsequent games demonstrates similar attention to detailed mechanics and encouragement of DM customization.

M.A.R. Barker developed the Tékumel setting which, like Hargrave's Arduin, blends science fiction elements with fantasy. His world-building combines intricate cultural details with unconventional monsters and magic systems.

Greg Stafford designed the Glorantha setting and RuneQuest rules that parallel Hargrave's approach to mythological integration and deadly combat mechanics. His work shows comparable interest in expanding beyond standard fantasy tropes while maintaining internal consistency.

Ken St. Andre created Tunnels & Trolls with a similar focus on house rules and DIY game modifications that characterize Hargrave's style. His writing embraces the same spirit of experimentation and willingness to break from established gaming conventions.

Dave Arneson developed mechanics and settings that share Hargrave's emphasis on gameplay innovation and rule customization. His work on Blackmoor demonstrates comparable interests in mixing genres and encouraging creative input from players and DMs.