📖 Overview
A.K. Dewdney was a Canadian mathematician, computer scientist, and author who made significant contributions across multiple fields. He was perhaps best known for his "Computer Recreations" column in Scientific American magazine, which he wrote from 1984 to 1991, taking over from Douglas Hofstadter.
His book "The Planiverse" (1984) explored the concept of a two-dimensional universe, becoming an influential work that combined scientific principles with creative storytelling. Dewdney's other notable works included "The Armchair Universe" and "The Magic Machine," which made complex mathematical and computational concepts accessible to general readers.
As a professor at the University of Western Ontario, Dewdney contributed to computer science and mathematics education. He was also an experimental filmmaker in his early career, creating notable works such as "The Maltese Cross Movement" and "Wildwood Flower," which were later preserved by the Academy Film Archive.
Dewdney came from a creative family background, being the son of artist and author Selwyn Dewdney and art therapist Irene Dewdney. His academic work and writings consistently demonstrated an ability to bridge the gap between complex scientific concepts and public understanding.
👀 Reviews
Readers appreciate Dewdney's ability to make complex mathematical and scientific concepts accessible, particularly in "The Planiverse" and "The Armchair Universe." Many cite his clear explanations and creative illustrations as helping them grasp difficult topics.
Readers note his writing can be dry and technical at times. Some find his later works like "Yes, We Have No Neutrons" less engaging than his earlier books. A few readers mention his tendency to get sidetracked with tangential details.
Amazon ratings:
- The Planiverse: 4.3/5 (48 reviews)
- The Armchair Universe: 4.1/5 (12 reviews)
- The Magic Machine: 4.0/5 (9 reviews)
Goodreads ratings:
- The Planiverse: 3.96/5 (279 ratings)
- The New Turing Omnibus: 3.89/5 (168 ratings)
- The Magic Machine: 3.85/5 (33 ratings)
Common reader comment: "Makes complex math digestible but requires focused attention to follow along."
📚 Books by A. K. Dewdney
The Planiverse: Computer Contact with a Two-Dimensional World (1984)
A mathematical exploration of life in a two-dimensional universe, following the journey of a computer science team who makes contact with a 2D world called Arde.
The Armchair Universe (1988) A collection of mathematical and computer science puzzles and explorations, based on Dewdney's Scientific American column.
The Magic Machine: A Handbook of Computer Sorcery (1990) An examination of computer algorithms and programming concepts through hands-on experiments and demonstrations.
The New Turing Omnibus: 66 Excursions in Computer Science (1993) A compilation of 66 short chapters covering fundamental concepts in computer science and mathematics.
Yes, We Have No Neutrons: An Eye-Opening Tour through the Twists and Turns of Bad Science (1997) An analysis of pseudoscience and scientific misconceptions in modern culture.
200% of Nothing: An Eye-Opening Tour through the Twists and Turns of Math Abuse and Innumeracy (1993) An examination of mathematical errors and misunderstandings in everyday life and media.
Beyond Reason: Eight Great Problems That Reveal the Limits of Science (2004) An exploration of major scientific puzzles and questions that remain unsolved by contemporary science.
The Armchair Universe (1988) A collection of mathematical and computer science puzzles and explorations, based on Dewdney's Scientific American column.
The Magic Machine: A Handbook of Computer Sorcery (1990) An examination of computer algorithms and programming concepts through hands-on experiments and demonstrations.
The New Turing Omnibus: 66 Excursions in Computer Science (1993) A compilation of 66 short chapters covering fundamental concepts in computer science and mathematics.
Yes, We Have No Neutrons: An Eye-Opening Tour through the Twists and Turns of Bad Science (1997) An analysis of pseudoscience and scientific misconceptions in modern culture.
200% of Nothing: An Eye-Opening Tour through the Twists and Turns of Math Abuse and Innumeracy (1993) An examination of mathematical errors and misunderstandings in everyday life and media.
Beyond Reason: Eight Great Problems That Reveal the Limits of Science (2004) An exploration of major scientific puzzles and questions that remain unsolved by contemporary science.
👥 Similar authors
Douglas Hofstadter writes about consciousness, mathematics, and artificial intelligence through interconnected narratives and puzzles. His work "Gödel, Escher, Bach" explores similar themes of mathematical recreation and scientific concepts that Dewdney covered in his columns.
Martin Gardner authored Scientific American's "Mathematical Games" column and wrote extensively about recreational mathematics and science. His books and columns laid the groundwork for the style of mathematical exploration that Dewdney later continued.
Edwin Abbott Abbott wrote "Flatland," which explores geometric dimensions and social commentary through the story of a two-dimensional world. His work directly influenced Dewdney's "The Planiverse" and shares the same focus on dimensional mathematics.
Ian Stewart writes about mathematics and its applications in nature and science through accessible explanations and examples. He has authored numerous books that blend mathematical concepts with practical applications, similar to Dewdney's approach in "The Magic Machine."
John Horton Conway developed mathematical games and wrote about recreational mathematics while making complex concepts accessible to general audiences. His work on cellular automata and mathematical games parallels Dewdney's interests in computational recreation and mathematical exploration.
Martin Gardner authored Scientific American's "Mathematical Games" column and wrote extensively about recreational mathematics and science. His books and columns laid the groundwork for the style of mathematical exploration that Dewdney later continued.
Edwin Abbott Abbott wrote "Flatland," which explores geometric dimensions and social commentary through the story of a two-dimensional world. His work directly influenced Dewdney's "The Planiverse" and shares the same focus on dimensional mathematics.
Ian Stewart writes about mathematics and its applications in nature and science through accessible explanations and examples. He has authored numerous books that blend mathematical concepts with practical applications, similar to Dewdney's approach in "The Magic Machine."
John Horton Conway developed mathematical games and wrote about recreational mathematics while making complex concepts accessible to general audiences. His work on cellular automata and mathematical games parallels Dewdney's interests in computational recreation and mathematical exploration.