Author

Steven K. Feiner

📖 Overview

Steven K. Feiner is a prominent computer scientist and Professor of Computer Science at Columbia University, specializing in computer graphics, augmented reality (AR), and human-computer interaction. His work has significantly shaped the development of augmented reality technology and 3D user interfaces. Feiner directs the Columbia University Computer Graphics and User Interface Lab and is widely recognized as a co-author of the influential text "Computer Graphics: Principles and Practice." His academic foundation was established at Brown University, where he completed both his bachelor's degree in 1973 and his Ph.D. in 1985. In 2018, Feiner was named an ACM Fellow in recognition of his contributions to human-computer interaction, virtual and augmented reality, and 3D user interfaces. His research continues to influence the field of computer graphics and interactive technology development.

👀 Reviews

Readers primarily know Feiner through his textbook "Computer Graphics: Principles and Practice," co-authored with James D. Foley, Andries van Dam, and John Hughes. What readers liked: - Clear explanations of complex graphics concepts - Comprehensive coverage of fundamentals - Well-organized progression from basic to advanced topics - Inclusion of practical examples and code What readers disliked: - Dense, academic writing style - Some sections considered outdated in newer editions - High price point for students - Limited coverage of modern GPU architectures From Amazon reviews (4.4/5 stars across 89 reviews): "Still the bible for computer graphics fundamentals" - CS graduate student "Good theoretical foundation but needs updating" - Industry professional "Worth it for the math explanations alone" - Software developer Goodreads (4.16/5 stars from 342 ratings): Readers consistently cite its value as a reference text but note it requires significant background knowledge in mathematics and programming.

📚 Books by Steven K. Feiner

Computer Graphics: Principles and Practice (co-authored with James D. Foley, Andries van Dam, and John F. Hughes) A comprehensive textbook covering fundamental concepts, algorithms, and techniques in computer graphics, including 2D and 3D graphics, animation, and rendering.

👥 Similar authors

Ivan Sutherland pioneered computer graphics and virtual reality through his creation of Sketchpad and the Sword of Damocles headset. His work on human-computer interaction and graphics interfaces laid the foundation that Feiner and others built upon.

Frederick Brooks wrote "The Mythical Man-Month" and made fundamental contributions to computer graphics and virtual environments through his work at UNC Chapel Hill. His focus on 3D interaction and force-feedback displays parallels Feiner's interests in AR interfaces.

Henry Fuchs has conducted extensive research in graphics algorithms, head-mounted displays, and medical applications of augmented reality at UNC. His work on spatially-tracked displays and real-time rendering systems shares technical overlap with Feiner's AR research.

Ken Perlin developed important computer graphics techniques including Perlin noise and authored foundational papers on 3D interfaces at NYU. His research into computer animation and interactive media complements Feiner's work on AR visualization.

Blair MacIntyre focuses on augmented reality systems and AR experience design at Georgia Tech. His research on AR browsers and mobile AR applications builds on similar principles as Feiner's work in wearable AR interfaces.