📖 Overview
Mike Breault is a game designer and writer known for his work in tabletop role-playing games and video games during the 1980s and 1990s. He was a significant contributor to TSR's Dungeons & Dragons game line, where he served as an editor and designer.
During his time at TSR, Breault wrote and contributed to numerous D&D adventure modules and sourcebooks, including the popular "Desert of Desolation" series. He also worked as an editor for Dragon Magazine, one of the primary publications for the D&D gaming community.
In the video game industry, Breault worked on several titles for Strategic Simulations, Inc. (SSI), including games in the "Gold Box" series of Advanced Dungeons & Dragons computer games. His contributions included both design work and writing for games such as "Pool of Radiance" and "Curse of the Azure Bonds."
Breault later transitioned to working with other gaming companies and continued to contribute to various role-playing and video game projects throughout his career. His work helped shape both tabletop and digital gaming experiences during a formative period in the gaming industry.
👀 Reviews
Limited reader reviews exist online for Mike Breault's work, likely due to the collaborative nature of many TSR products and his focus on game design rather than standalone publications.
What readers liked:
- Clear writing style in D&D modules
- Logical dungeon design in Desert of Desolation series
- Well-integrated story elements in Pool of Radiance
What readers disliked:
- Some found the Desert of Desolation encounters too challenging
- Text descriptions in modules could be overly sparse
Available Ratings:
- Desert of Desolation modules average 4.1/5 on RPGGeek (42 ratings)
- Individual modules receive scattered mentions on gaming forums, but insufficient data exists for meaningful rating aggregation
- Most reviews appear in larger discussions of TSR modules rather than focused critiques of Breault's specific contributions
Note: Given Breault's role as editor and co-designer on many projects, isolating reader reception of his individual contributions proves difficult.
📚 Books by Mike Breault
Ruins of Adventure - A Dungeons & Dragons adventure module set in the city of Phlan, where players must reclaim sections of the city from monsters and villains while uncovering ancient mysteries.
👥 Similar authors
Gary Gygax wrote the original Dungeons & Dragons rulebooks and numerous adventure modules that established the foundations of fantasy role-playing games. His work on the Temple of Elemental Evil and other classic D&D adventures shares similar dungeon design principles with Breault's modules.
Tracy Hickman co-created the Dragonlance setting and wrote multiple D&D adventure modules during the same era at TSR as Breault. His Desert of Desolation module series directly connects to Breault's work in the same setting.
Douglas Niles authored many TSR modules and novels during the 1980s while working alongside Breault. His adventure design style in modules like Against the Giants follows similar structural patterns focusing on detailed location descriptions and balanced encounters.
Ed Greenwood created the Forgotten Realms setting where several of Breault's video game projects take place. His work establishing the world and characters provided the foundation for games like Pool of Radiance that Breault helped develop.
Bruce Nesmith designed role-playing games at TSR and later worked on computer RPGs at different studios. His career path moving from tabletop to digital games mirrors Breault's progression in the gaming industry.
Tracy Hickman co-created the Dragonlance setting and wrote multiple D&D adventure modules during the same era at TSR as Breault. His Desert of Desolation module series directly connects to Breault's work in the same setting.
Douglas Niles authored many TSR modules and novels during the 1980s while working alongside Breault. His adventure design style in modules like Against the Giants follows similar structural patterns focusing on detailed location descriptions and balanced encounters.
Ed Greenwood created the Forgotten Realms setting where several of Breault's video game projects take place. His work establishing the world and characters provided the foundation for games like Pool of Radiance that Breault helped develop.
Bruce Nesmith designed role-playing games at TSR and later worked on computer RPGs at different studios. His career path moving from tabletop to digital games mirrors Breault's progression in the gaming industry.