📖 Overview
Adriana de Souza e Silva is a Professor of Communication at North Carolina State University and an expert in the field of digital media, with particular focus on mobile technologies and location-based media. Her research examines how mobile and locative interfaces shape people's interactions with public spaces and create new forms of sociability.
De Souza e Silva is widely recognized for her work on mobile interfaces and hybrid spaces, introducing influential concepts about how digital technologies blend physical and virtual spaces. Her 2006 book "Mobile Interfaces in Public Spaces: Locational Privacy, Control, and Urban Sociability" is considered a key text in understanding how mobile technologies transform urban experiences.
She has made significant contributions to game studies, particularly in analyzing location-based mobile games and how they affect urban spaces and social interactions. Her collaborative works, including "Net-Locality: Why Location Matters in a Networked World" (2011) and "Mobility and Locative Media" (2014), have helped establish theoretical frameworks for understanding location-aware technologies.
As founding member of the Communication, Rhetoric, and Digital Media (CRDM) program at NC State University, de Souza e Silva continues to influence academic discourse on mobile technologies, location-based media, and digital culture. Her current research explores how mobile networks and location-aware technologies impact privacy, surveillance, and social relationships in urban environments.
👀 Reviews
Readers highlight de Souza e Silva's analysis of mobile technology's impact on public spaces and social interaction. Academic reviews note her clear explanations of complex technological concepts.
Liked:
- Clear writing style that makes technical concepts accessible
- Strong research foundations and methodology
- Relevant examples that connect theory to real-world applications
- In-depth analysis of location-based services and mobile gaming
Disliked:
- Some readers found certain sections too theoretical
- Limited coverage of non-Western contexts
- Technical terminology can be challenging for non-academic readers
- High textbook prices noted as barrier to access
Ratings:
"Net-Locality" (2011)
- Goodreads: 3.8/5 (12 ratings)
- Amazon: 4.2/5 (6 reviews)
"Mobile Interfaces in Public Spaces" (2006)
- Goodreads: 3.9/5 (8 ratings)
- Google Books: 4/5 (4 reviews)
Note: Limited public reviews available as works are primarily used in academic settings.
📚 Books by Adriana de Souza e Silva
Net Locality: Why Location Matters in a Networked World (2011)
Examines how location-aware mobile technologies are changing the way people navigate and experience physical spaces in networked environments.
Mobile Interfaces in Public Spaces: Locational Privacy, Control, and Urban Sociability (2012) Analyzes how mobile devices transform public spaces and social interactions, focusing on issues of privacy and control in urban settings.
Mobility and Locative Media: Mobile Communication in Hybrid Spaces (2014) Explores the intersection of mobile technologies and physical locations, investigating how location-based services create new forms of spatial interaction.
Digital Cityscapes: Merging Digital and Urban Playspaces (2009) Studies how mobile and location-based games transform urban spaces into playful environments and affect social dynamics in cities.
Mobile Gaming in Asia: Politics, Culture and Emerging Technologies (2016) Investigates the development and impact of mobile games in Asian contexts, examining cultural and technological aspects of mobile gaming practices.
Mobile Interfaces in Public Spaces: Locational Privacy, Control, and Urban Sociability (2012) Analyzes how mobile devices transform public spaces and social interactions, focusing on issues of privacy and control in urban settings.
Mobility and Locative Media: Mobile Communication in Hybrid Spaces (2014) Explores the intersection of mobile technologies and physical locations, investigating how location-based services create new forms of spatial interaction.
Digital Cityscapes: Merging Digital and Urban Playspaces (2009) Studies how mobile and location-based games transform urban spaces into playful environments and affect social dynamics in cities.
Mobile Gaming in Asia: Politics, Culture and Emerging Technologies (2016) Investigates the development and impact of mobile games in Asian contexts, examining cultural and technological aspects of mobile gaming practices.
👥 Similar authors
Lev Manovich focuses on digital media theory and the cultural impact of new technologies. His works "The Language of New Media" and "Software Takes Command" examine how digital interfaces reshape human experience and cultural practices.
Janet Murray explores interactive narratives and digital environments through a media studies lens. Her book "Hamlet on the Holodeck" analyzes how digital media transforms storytelling and human communication patterns.
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André Lemos researches mobile media and cyberculture with emphasis on location-based technologies. His studies of cybercities and mobile communication interfaces parallel de Souza e Silva's work on hybrid spaces and urban mobility.
Mizuko Ito examines how mobile technologies impact youth culture and social practices. Her ethnographic research focuses on how digital media shapes learning environments and creates new forms of social connection.
Janet Murray explores interactive narratives and digital environments through a media studies lens. Her book "Hamlet on the Holodeck" analyzes how digital media transforms storytelling and human communication patterns.
Howard Rheingold writes about virtual communities and the social implications of mobile technologies. His work on smart mobs and digital collaboration investigates how mobile devices create new forms of collective action and social organization.
André Lemos researches mobile media and cyberculture with emphasis on location-based technologies. His studies of cybercities and mobile communication interfaces parallel de Souza e Silva's work on hybrid spaces and urban mobility.
Mizuko Ito examines how mobile technologies impact youth culture and social practices. Her ethnographic research focuses on how digital media shapes learning environments and creates new forms of social connection.