Book

De Re Atari

📖 Overview

De Re Atari is a technical programming guide published in 1982 by the Atari Program Exchange, written by Atari employees to document advanced features of Atari 8-bit computers. The book was released as loose-leaf pages in a three-hole punch format, making it distinct from traditional bound publications. The guide represented the first comprehensive collection of technical documentation for Atari systems, arriving at a time when such information was largely restricted to developers under non-disclosure agreements. Its contents were first serialized in BYTE magazine in 1981, marking a shift in Atari's approach to sharing technical details with the public. The book established itself as a key resource for both professional developers and advanced hobbyist programmers working with Atari BASIC and assembly language. While official hardware documentation and operating system source code were published the same year, De Re Atari remained the more accessible option until it went out of print in 1984. The publication marks a pivotal moment in home computing history, representing the transition from closed, proprietary knowledge to open technical documentation that enabled a wider programming community to flourish.

👀 Reviews

This book is fairly obscure with limited public reviews available online. Very few reader reviews exist on mainstream book platforms. Readers valued: - Technical details about early Atari programming techniques - Crawford's direct writing style and clear explanations - Historical context about 1980s game development - Code examples and memory management tips Common criticisms: - Book is hard to find and expensive on resale market - Some programming concepts are outdated - Limited scope focused only on early Atari systems Available ratings: - No listings on Goodreads - No listings on Amazon - Brief mentions on Atari fan forums and retrocomputing sites but without formal ratings Note: Due to the book's age and limited distribution, verifiable reader review data is minimal. Most discussion appears in forum posts referencing the book rather than formal reviews.

📚 Similar books

Racing the Beam by Ian Bogost. A technical exploration of the Atari 2600's hardware architecture and its influence on game design and programming practices.

Making Games for the Atari 2600 by Steven L. Kent. A programming guide that breaks down the creation process of Atari 2600 games from concept to completion with code examples.

Computer Engineering: A DEC View of Hardware Systems Design by C. Gordon Bell, J. Craig Mudge. A detailed examination of early computer system design principles that shaped home computing and gaming platforms.

The Ultimate History of Video Games by Steven L. Kent. A chronicle of the video game industry's formation with firsthand accounts from Atari engineers and programmers.

Code: The Hidden Language of Computer Hardware and Software by Charles Petzold. An in-depth explanation of how computers work from basic electrical circuits to programming concepts.

🤔 Interesting facts

🕹️ Chris Crawford went on to become a pioneering game designer, creating influential titles like "Eastern Front (1941)" and "Balance of Power" 📖 The book's unusual loose-leaf format allowed owners to easily update sections as new information became available 🔧 It was one of the first publications to reveal details about Atari's custom ANTIC and GTIA graphics chips 📱 BYTE magazine's serialization reached over 400,000 readers monthly in the early 1980s, far exceeding the book's direct distribution 💻 The manual helped developers understand Atari's unique "player-missile graphics" system, which was revolutionary for sprite handling at the time