Book

Rolemaster Fantasy Role Playing

by S. Coleman Charlton

📖 Overview

Rolemaster Fantasy Role Playing is a comprehensive tabletop roleplaying game rulebook published in 1999 by Iron Crown Enterprises. The system presents character creation, combat mechanics, magic, and adventuring rules for fantasy gaming. The book contains detailed skill lists, training packages, and professions that allow players to build characters with specific abilities and backgrounds. Combat uses percentile dice and critical hit tables to determine outcomes of attacks and injuries. Multiple magic systems define how characters can cast spells, with separate rules for channeling, essence magic, and mentalism. The game includes equipment lists, monster statistics, and guidelines for Game Masters to run campaigns. The rules emphasize character customization and simulation-style gameplay, reflecting a design philosophy focused on mechanical detail and tactical depth. This approach creates a framework where player choices and random chance combine to generate complex narrative outcomes.

👀 Reviews

Roleplaying gamers appreciate RMFRP's detailed skill system and realistic combat mechanics, though many find it too complex for casual play. Readers liked: - Comprehensive character creation options - Critical hit tables that create memorable combat moments - Magic system with thousands of unique spells - Rules support for any fantasy situation Readers disliked: - Math-heavy gameplay that slows down combat - Too many charts and tables required during play - Complex rules can overwhelm new players - Multiple books needed for complete system One reviewer noted "You need a spreadsheet to track all the modifiers." Another praised how "critical hits describe exactly where and how you hit, adding vivid details to combat." Ratings: Goodreads: 3.8/5 (21 ratings) RPGGeek: 7.1/10 (189 ratings) DriveThruRPG: 4/5 (12 reviews) Most reviewers recommend it for experienced gamers who enjoy detailed systems, but suggest simpler alternatives for beginners.

📚 Similar books

Dungeons & Dragons Player's Handbook by Gary Gygax, Dave Arneson. This core rulebook established the foundation for fantasy role-playing games with detailed character creation, combat mechanics, and magic systems.

RuneQuest by Steve Perrin. The percentile-based skill system and lethal combat mechanics offer an alternative to class-based role-playing games.

GURPS Basic Set by Steve Jackson. The point-based character creation and universal rules system allows players to create any character concept across multiple genres.

Warhammer Fantasy Roleplay by Rick Priestley. The career-based character progression and gritty combat system create a dark fantasy role-playing experience.

The Palladium Fantasy Role-Playing Game by Kevin Siembieda. The detailed skill system and extensive character classes provide players with numerous options for character development in a traditional fantasy setting.

🤔 Interesting facts

🎲 Rolemaster Fantasy Role Playing introduced an innovative critical hit system that detailed specific injuries and effects, inspiring many other RPGs that followed. 🎮 The game's creator, S. Coleman Charlton, also worked on Iron Crown Enterprises' Middle-earth Role Playing (MERP), which was licensed by Tolkien Enterprises and became highly successful. 📊 The system features over 100 different skill categories and uses percentile dice (d100) for most rolls, offering extremely detailed character customization options. 🗡️ Unlike many RPGs of its era, Rolemaster allowed any character class to use any weapon, but with varying degrees of effectiveness determined by skill investment. 🎯 The game earned the nickname "Chartmaster" due to its extensive use of tables and charts, including separate critical hit tables for different damage types like crushing, slashing, and puncturing.