Book

Space: 1889

📖 Overview

Space: 1889 is a science fiction role-playing game book that presents an alternate Victorian-era universe. In this setting, Thomas Edison invents an "ether propeller" that allows ships to travel through space, leading to British colonization of Mars and Venus. The book establishes a detailed steampunk world where Victorian-era technology and social structures extend into space exploration. Players can take on roles as British officers, inventors, journalists, or other characters navigating both terrestrial and extraterrestrial adventures in the British Empire. The game system includes rules for combat, character creation, and vehicle operation across Earth and other planets. The setting incorporates real historical elements of the Victorian period alongside fictional technological advances and alien civilizations. The book explores themes of colonialism, technological progress, and human ambition through its marriage of historical accuracy and science fiction elements. Its alternate history framework provides commentary on actual Victorian-era imperialism while creating opportunities for imaginative gameplay.

👀 Reviews

Readers describe Space: 1889 as a Victorian science fiction RPG rulebook that blends stealth and adventure in a unique setting. Appreciated elements: - Creative marriage of Victorian imperialism with space exploration - Rich worldbuilding details about Mars, Venus, and the ether - Simple core mechanics that are easy to learn - Comprehensive equipment lists and vehicle rules Common criticisms: - Combat system considered clunky and slow - Character creation rules lack flexibility - Some find the writing dry and technical - Limited character advancement options Ratings: Goodreads: 3.8/5 (46 ratings) RPGGeek: 7.1/10 (189 ratings) DriveThruRPG: 4/5 (32 reviews) Sample reader comment from RPGGeek: "The setting is fantastic but the system really shows its age. Would benefit from a modern rules update while keeping the excellent background material."

📚 Similar books

The Difference Engine by William Gibson A Victorian-era alternate history where advanced steam-powered computers change the course of the British Empire.

Retribution Falls by Chris Wooding Pirates navigate their airship through a world of sky-islands, ancient artifacts, and colonial powers.

Leviathan by Scott Westerfeld World War I unfolds with steam-powered war machines facing off against genetically engineered living weapons.

Phoenix Rising by Pip Ballantine, Tee Morris Two agents of Britain's Ministry of Peculiar Occurrences investigate supernatural threats in a steam-powered Victorian London.

The Aeronaut's Windlass by Jim Butcher Crews of merchant airships battle pirates and ancient creatures while navigating between massive spires that house human civilization above the monster-filled surface.

🤔 Interesting facts

🚀 Space: 1889 pioneered the "steampunk" role-playing game genre, combining Victorian-era science fiction with historical elements when it was released in 1988. 🌍 The game's premise is based on an alternate history where Thomas Edison invented "ether propulsion" in 1870, enabling space travel using Victorian-era technology. ✍️ Frank Chadwick is a prolific game designer who co-founded Game Designers' Workshop (GDW) and created numerous influential war games and RPGs, including Twilight: 2000. 🎭 The setting incorporates actual Victorian-era scientific theories, such as the luminiferous ether and the belief that Mars had canals built by an ancient civilization. 🎮 The game spawned multiple expansions, novels, and a computer game called "Space: 1889 & Beyond," continuing to influence steampunk media decades after its initial release.