Book

Traveller

📖 Overview

Marc Miller's Traveller is a core rulebook for the science fiction tabletop roleplaying game of the same name. The book establishes a far-future setting where humanity has spread across thousands of worlds connected by faster-than-light travel. The rules system details character creation, starship operations, combat, trade, and exploration across the vast Imperium. Players take on roles as merchants, scouts, soldiers, nobles and other spacefaring adventurers who navigate between the stars. The game world features a mix of high technology and feudal social structures, with diverse human cultures and alien races spread throughout mapped space. The core mechanics use six-sided dice and emphasize skills developed through characters' career paths prior to play. Through its blend of space opera adventure and hard science fiction elements, Traveller explores themes of frontier exploration, interstellar commerce, and the persistence of human social dynamics even in an advanced technological age.

👀 Reviews

Readers credit Traveller's open-ended sandbox style and detailed systems for ship design, trade, and character creation as setting standards for science fiction roleplaying games. The military background system for character creation receives frequent mention in reviews for creating unique character histories before play begins. Players appreciate: - Detailed technical specifications and ship designs - Extensive rules for interstellar commerce - Combat system realism - Setting flexibility for different campaign styles Common criticisms: - Complex rules that slow down gameplay - Inconsistent organization across rulebook sections - Character creation can take over an hour - Math-heavy trade calculations Ratings across platforms: DriveThruRPG: 4.5/5 (312 reviews) RPGGeek: 7.8/10 (891 ratings) Goodreads: 4.3/5 (186 ratings) "The mechanics perfectly capture that 'used future' feel of classic sci-fi," notes one RPGGeek reviewer, while another states "you need a spreadsheet to handle basic trading."

📚 Similar books

Ringworld by Larry Niven Space traders and explorers encounter ancient alien civilizations and mysterious artifacts while navigating complex interstellar politics.

The Stars My Destination by Alfred Bester A merchant spaceman transforms into an interplanetary warrior after being stranded in space by a rival trading vessel.

Gateway by Frederik Pohl Space prospectors risk their lives piloting alien ships through the galaxy in search of valuable artifacts and trade opportunities.

Merchant Princes by Charles Stross Trade dynasties operate between parallel worlds using inherited abilities to move between dimensions for economic and political gain.

Trading in Danger by Elizabeth Moon A space merchant vessel captain navigates complex trade routes while becoming entangled in military conflicts and corporate espionage.

🤔 Interesting facts

🎲 Traveller was one of the first science fiction role-playing games ever published, released in 1977 by Game Designers' Workshop. 🚀 The game's iconic character creation system could result in your character dying before play even began, making it one of the first RPGs to emphasize character background and history. 🌟 Marc Miller spent four years developing the game while working as a wargame designer, drawing inspiration from classic science fiction works like Isaac Asimov's Foundation series and Poul Anderson's Polesotechnic League stories. 🎮 The game's innovative "Third Imperial" setting became so popular that it spawned dozens of supplements, novels, and even a collectible card game, with the universe still being actively expanded today. 🌌 Traveller's realistic approach to space travel and combat influenced many later science fiction games, including the popular video game Elite and its successors.