Book

Play to Learn

by Sharon Boller, Karl Kapp

📖 Overview

Play to Learn provides a systematic approach to designing learning games and gamified solutions for workplace training and education. The book outlines specific methods, tools, and frameworks that learning professionals can use to create engaging game-based experiences. The authors present case studies from organizations that have implemented learning games, along with detailed examples of both successful and unsuccessful implementations. Step-by-step guidance covers the entire process from initial concept development through testing and deployment of learning games. The text integrates research from game design, adult learning theory, and instructional systems development. Documentation templates, design worksheets, and practical exercises support the concepts presented throughout the book. This work connects game mechanics to concrete learning objectives, demonstrating how play can drive meaningful skill development and behavior change in professional settings. The principles explored extend beyond simple gamification to address fundamental aspects of human motivation and knowledge transfer.

👀 Reviews

Readers describe this as a practical guide for creating learning games, with clear examples and worksheets. Multiple reviews note its value for instructional designers and training professionals new to game design. Likes: - Step-by-step approach to game development - Real-world examples and case studies - Downloadable templates and tools - Balance of theory and application Dislikes: - Some found it too basic for experienced designers - Several readers wanted more digital game examples - A few noted the worksheets felt repetitive Ratings: Amazon: 4.5/5 (76 ratings) Goodreads: 4.1/5 (48 ratings) Specific Comments: "The templates alone are worth the price" - Amazon reviewer "Focuses too much on classroom/tabletop games vs digital" - Goodreads reviewer "Perfect primer for anyone starting learning game design" - ATD reviewer "Would have liked deeper coverage of learning objectives and assessment" - Training Industry review

📚 Similar books

The Gamification of Learning and Instruction by Karl Kapp This book provides research-based strategies for using game elements in learning environments.

Learning by Doing by Clark Aldrich The text presents frameworks for designing simulations and serious games for organizational training.

The Gamification Toolkit by Kevin Werbach and Dan Hunter This book outlines methods to implement game mechanics into business and educational contexts.

Learning Game Design by Michael Sutton The book presents systems and structures for creating educational games from concept to implementation.

Game Thinking by Amy Jo Kim The text demonstrates product development methods based on game design principles for learning applications.

🤔 Interesting facts

🎮 The book was published in 2017 at a time when 'gamification' was becoming a major buzzword in corporate training, though the authors specifically push back against shallow gamification tactics. 🎯 Co-author Karl Kapp is considered one of the leading experts in game-based learning, having written six books on the topic and received multiple awards for his work in instructional technology. 🧠 The authors emphasize that effective learning games must target specific business outcomes and incorporate the "4 Ps": People, Process, Practice, and Performance. 🏆 This book won the ISPI Award of Excellence for Outstanding Instructional Communication in 2018, recognizing its significant contribution to the field of performance improvement. 📊 Research cited in the book shows that well-designed learning games can improve retention by up to 90% compared to traditional training methods, particularly when they incorporate elements of spaced repetition and active recall.