Book

Explorer's Guide to Wildemount

by Matthew Mercer, James Haeck

📖 Overview

Explorer's Guide to Wildemount is a comprehensive sourcebook for the Dungeons & Dragons roleplaying game, set in the continent of Wildemount from the Critical Role series. The book contains detailed information about the regions, factions, and history of this setting, along with new character options and magic systems. The guide presents four major regions of Wildemount - the Dwendalian Empire, Kryn Dynasty, Menagerie Coast, and Greying Wildlands - each with distinct cultures and conflicts. Players and Dungeon Masters receive tools to create characters native to these lands, including new subclasses, spells, and magical items unique to the setting. The book includes ready-to-run adventures and plot hooks that showcase the political tensions and ancient mysteries of Wildemount. A new magic system called Dunamancy allows characters to manipulate time and gravity, while detailed faction descriptions help players navigate complex political allegiances. This sourcebook reflects themes of political intrigue, moral ambiguity, and the impact of ancient powers on present-day conflicts. Through its setting materials and character options, the book explores questions of loyalty, identity, and the price of power in a world shaped by competing forces.

👀 Reviews

Readers rate Explorer's Guide to Wildemount highly for its detailed lore, unique magic system (Dunamancy), and versatile campaign hooks. Many D&D players appreciate the in-depth faction information and political conflicts that can drive storytelling. Likes: - Three complete adventures for different level ranges - Clear maps and location descriptions - Character options tied meaningfully to the setting - Balanced mix of urban, rural, and wilderness areas Dislikes: - Some find it too tied to Critical Role show knowledge - A few readers note the price is high for the content - Several mention the pantheon system needs more detail - Some wanted more unique monsters specific to Wildemount Ratings: Goodreads: 4.6/5 (2,100+ ratings) Amazon: 4.8/5 (4,800+ ratings) DriveThruRPG: 4.7/5 (300+ ratings) Common review quote: "Works well even if you don't watch Critical Role, but fans will get more from the references and backstory."

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🤔 Interesting facts

🎲 Explorer's Guide to Wildemount marks the first official collaboration between Critical Role and Dungeons & Dragons, bringing Matthew Mercer's world into canonical D&D material. 🎭 The world of Wildemount was developed over years of home games before Critical Role began streaming, with many locations and characters originally created for Mercer's personal campaigns. ⚔️ The book introduces new magical concepts including Dunamancy, a school of magic focusing on manipulation of time, gravity, and alternate possibilities. 🌍 The guide features four distinct starting regions, each with its own complete adventure, allowing Dungeon Masters to begin campaigns in different political and geographical settings. 🎨 More than 20 artists contributed to the book's illustrations, including official D&D artists and several who had previously created fan art for Critical Role.