Book

Houses of the Blooded

by John Wick

📖 Overview

Houses of the Blooded is a roleplaying game book set in a feudal fantasy world of nobles, intrigue, and romance. The setting centers on the ven, a race of ruthless aristocrats who rule through cunning and passion rather than raw power. The game system emphasizes social conflict, political maneuvering, and dramatic personal relationships between characters. Players control noble houses and must balance their resources, alliances, and rivalries while pursuing their ambitions and defending their honor. The book includes rules for domain management, warfare, courtship, dueling, and sorcery within the ven culture. The mechanics encourage players to embrace both triumph and tragedy as they navigate the complexities of noble life. At its core, Houses of the Blooded explores themes of pride, desire, and the price of power in a society where reputation and bloodline determine one's fate. The game challenges traditional fantasy tropes by presenting a morally complex world where even heroes must sometimes act with calculated cruelty.

👀 Reviews

Reader reviews point to a unique roleplaying game book that mixes politics, romance, and tragedy in a dark fantasy setting. Readers appreciated: - The detailed noble culture and its focus on passion over reason - Rules promoting dramatic storytelling and player agency - Integration of domain management with character drama - Writing style that brings the setting to life Common criticisms: - Rules can be confusing and unclear in places - Some find the setting too restrictive - The book's organization makes rules hard to reference - Several editing errors and typos Review scores: Goodreads: 4.0/5 (89 ratings) RPGGeek: 7.7/10 (205 ratings) DriveThruRPG: 4.5/5 (38 ratings) Notable reader comments: "Beautiful ideas wrapped in clunky mechanics" - RPGGeek reviewer "Creates exactly the kind of dramatic play it promises" - DriveThruRPG review "Great concept but needed another editing pass" - Goodreads reviewer

📚 Similar books

Empire of the Summer Moon by S.C. Gwynne The rise and fall of a powerful dynasty mirrors the themes of nobility, territorial conquest, and cultural traditions found in Houses of the Blooded.

The Lions of Al-Rassan by Guy Gavriel Kay This tale of nobility, political intrigue, and romance in a fantasy realm built on medieval Spain shares core elements with Houses of the Blooded's aristocratic society.

The Goblin Emperor by Katherine Addison The story focuses on court politics, noble houses, and complex social hierarchies in a fantasy setting that echoes the societal structures in Houses of the Blooded.

The Grace of Kings by Ken Liu The epic narrative explores themes of nobility, warfare, and political maneuvering between powerful houses in a fantasy setting inspired by Chinese history.

The Hundred Thousand Kingdoms by N. K. Jemisin The book presents a complex system of noble houses vying for power while navigating ancient traditions and supernatural elements.

🤔 Interesting facts

🎲 Houses of the Blooded was designed as a deliberate subversion of Dungeons & Dragons tropes, featuring nobles who are both heroic and villainous rather than clear-cut good or evil characters. 🎭 The game's setting draws inspiration from Romantic literature and drama, particularly the works of Lord Byron and the concept of the "Byronic hero." 👑 Author John Wick previously designed Legend of the Five Rings, a highly successful roleplaying game based on Japanese samurai culture, which informed some of the nobility concepts in Houses of the Blooded. 🗡️ The game introduces a unique "Victory Point" bidding system where players can spend resources to add details to the story, effectively making them co-authors of the narrative. 🏰 The game's society of Ven nobles is loosely inspired by the Changeling: The Dreaming roleplaying game, which Wick worked on during his time at White Wolf Publishing.