Book

Computational Geometry Column

📖 Overview

Computational Geometry Column represents a collection of mathematical writings and problems focused on geometric algorithms and their applications. The book compiles selected columns written by Joseph O'Rourke for the International Journal of Computational Geometry & Applications. The text covers fundamental concepts in computational geometry, including polygon triangulation, Voronoi diagrams, and geometric intersections. Each column presents specific geometric problems and their solutions through mathematical proofs and algorithmic approaches. Readers encounter progressively complex geometric challenges that connect to real-world applications in computer graphics, robotics, and geographic information systems. The format allows for self-contained study of individual topics while maintaining connections between related geometric concepts. The work stands as a bridge between theoretical mathematics and practical computer science applications, demonstrating how geometric principles translate into executable algorithms. Its step-by-step exposition of geometric problem-solving exemplifies the systematic approach required in computational thinking.

👀 Reviews

There are not enough internet reviews to create a summary of this book. Instead, here is a summary of reviews of Joseph O'Rourke's overall work: Readers value O'Rourke's clear explanations of complex mathematical concepts, particularly in "Computational Geometry in C." Several reviews on Amazon note the detailed examples and practical implementation guidance. Students praise the gradual buildup from basic principles to advanced algorithms. Liked: - Thorough code examples and pseudocode - Extensive diagrams and illustrations - Rigorous but accessible mathematical proofs - Comprehensive coverage of core geometric algorithms Disliked: - Some found the C code dated compared to modern programming practices - Dense mathematical notation challenging for beginners - Limited coverage of newer computational geometry topics Ratings: - Computational Geometry in C: 4.5/5 on Amazon (62 reviews), 4.3/5 on Goodreads (89 reviews) - Art Gallery Theorems and Algorithms: 4.2/5 on Goodreads (15 reviews) - How to Fold It: 4.1/5 on Amazon (8 reviews) A graduate student reviewer noted: "The explanations strike an ideal balance between mathematical rigor and practical implementation details."

📚 Similar books

Computational Geometry: Algorithms and Applications by Mark de Berg, Otfried Cheong, Marc van Kreveld, and Mark Overmars This textbook presents fundamental geometric algorithms with implementation details and practical applications for computer graphics and geometric modeling.

Introduction to Algorithms by Thomas H. Cormen The text covers geometric algorithms within a broader computer science context, linking computational geometry to core programming concepts.

Discrete and Computational Geometry by Satyan L. Devadoss, Joseph O'Rourke The book connects discrete geometry theorems with computational methods through mathematical proofs and algorithmic implementations.

Geometric Tools for Computer Graphics by Philip Schneider and David H. Eberly This reference provides implementations of geometric algorithms specifically focused on computer graphics and game development applications.

Handbook of Discrete and Computational Geometry by Joseph O'Rourke The text serves as a comprehensive reference for both fundamental concepts and advanced topics in computational geometry research.

🤔 Interesting facts

🔷 Joseph O'Rourke is a Professor Emeritus at Smith College who has authored several influential books in computational geometry, including "Computational Geometry in C" and "Art Gallery Theorems and Algorithms" 🔷 Computational Geometry emerged as a distinct field in 1975 when Michael Shamos gave the first systematic study of geometric algorithms in his PhD thesis 🔷 The column appeared regularly in the International Journal of Computational Geometry & Applications (IJCGA) and helped bring attention to emerging problems and solutions in the field 🔷 The subject combines classical geometry with computer science, solving practical problems like robot motion planning, computer graphics, and geographic information systems 🔷 O'Rourke's work has significantly contributed to art gallery problems - mathematical questions about how many guards are needed to observe the interior of an art gallery represented as a polygon