Book

Elder Evils

by Robert J. Schwalb

📖 Overview

Elder Evils is a supplementary sourcebook for Dungeons & Dragons 3.5 edition that presents cosmic horrors and world-ending threats. The book contains nine immense alien entities of unprecedented power, each capable of destroying entire campaign worlds. Each Elder Evil comes with detailed statistics, background information, and campaign elements that Dungeon Masters can use to incorporate these threats into their games. The book provides mechanics for signs and omens that herald the coming of these entities, along with rules for how their presence affects the game world. The supplement includes new game mechanics, monsters, spells, and prestige classes designed for epic-level play. These tools enable Dungeon Masters to create climactic campaign finales featuring these apocalyptic beings. The book explores themes of cosmic horror and existential dread, drawing inspiration from writers like H.P. Lovecraft while remaining firmly rooted in the D&D fantasy tradition. It represents a unique intersection between traditional fantasy role-playing and cosmic horror storytelling.

👀 Reviews

Readers view Elder Evils as a useful but flawed supplement for D&D 3.5e campaigns. Liked: - Detailed signs/omens system that builds tension - Strong cosmic horror elements - Creative monster designs and illustrations - Flexible scaling for different party levels - Each evil has multiple possible campaign outcomes Disliked: - Some creatures too powerful for actual gameplay - Heavy focus on combat over roleplay solutions - Mechanics can overshadow storytelling - Several editing errors and rule inconsistencies - Sign/omen system becomes repetitive across scenarios "The cosmic horror aspects create real dread," notes one reviewer, while another states "the mechanics are interesting but would TPK most parties." Ratings: Goodreads: 4.07/5 (56 ratings) RPGGeek: 7.45/10 (89 ratings) Amazon: 4.4/5 (21 ratings) Several reviewers recommend using the book for ideas and concepts while modifying the mechanical elements to fit individual campaigns.

📚 Similar books

Lords of Madness by Rich Baker, James Jacobs, Steve Winter This sourcebook details aberrations and cosmic horrors in fantasy roleplaying settings with rules, lore, and statistics for running campaigns.

Book of Vile Darkness by Monte Cook This sourcebook contains rules and content for evil creatures, artifacts, spells, and cosmic entities that threaten existence.

Complete Book of Denizens by Scott Greene This bestiary presents hundreds of otherworldly monsters and entities for use in fantasy roleplaying games.

Gods and Magic by Sean K. Reynolds This rulebook provides information on deities, cosmic powers, and supernatural forces that shape fantasy worlds.

Manual of the Planes by Jeff Grubb This sourcebook explores alternate dimensions, realms, and planes of existence where cosmic entities and elder evils dwell.

🤔 Interesting facts

🎲 The concept of elder evils in D&D was heavily influenced by H.P. Lovecraft's Cthulhu Mythos, particularly the idea of incomprehensible cosmic entities that can drive mortals insane. 🎮 Robert J. Schwalb has contributed to over 100 role-playing game books, including work on both Dungeons & Dragons and Warhammer Fantasy Roleplay. 📖 The book introduced the "Signs" mechanic, where each elder evil's approach is marked by five increasingly severe omens, from subtle changes to reality-warping effects. 🌑 One of the most notorious entities in the book is Atropus, the World Born Dead - a lunar-sized undead fetus that devours entire planets. 🎭 Unlike traditional D&D villains, elder evils aren't meant to be definitively defeated - the best outcome players can usually hope for is postponing their awakening or minimizing their destruction.