📖 Overview
Magic of Faerûn is a comprehensive sourcebook for the Forgotten Realms campaign setting, expanding the magical systems and lore for the 3rd edition of Dungeons & Dragons. The 192-page volume includes detailed rules, spells, and locations presented through both game mechanics and world lore.
The book contains extensive information about magical practitioners, introducing new character options through prestige classes, skills, and feats. It explores various forms of magic beyond standard spellcasting, including elemental magic, elven high magic, and spellfire, while also detailing important deities associated with magical arts.
A significant portion focuses on magical locations and power centers throughout Faerûn, from natural mystical sites to established institutions like wizard guilds and churches. The book concludes with an extensive collection of over 130 new spells for various spellcasting classes.
The work serves as both a mechanical expansion and a worldbuilding tool, enriching the established fantasy setting by examining how magic shapes its civilizations and institutions.
👀 Reviews
Readers describe Magic of Faerûn as a useful but uneven resource for D&D 3rd Edition. Several reviews note it fills gaps in the magic system and provides new options for spellcasting characters.
Readers appreciated:
- Expanded rules for creating magical items
- New spells and magical equipment
- Details about magical organizations and locations
- Clear organization and layout
Common criticisms:
- Many spells seem overpowered or unbalanced
- Some content repeats material from other D&D books
- Price tables contain errors
- Magic item creation rules need more explanation
Ratings:
Goodreads: 3.91/5 (22 ratings)
RPGGeek: 6.89/10 (27 ratings)
"Good ideas but needed more editing" notes one RPGGeek reviewer. Another calls it "useful but not essential." Multiple reviews mention using it primarily as a reference book rather than reading it cover-to-cover.
Few detailed reviews exist online, suggesting moderate impact within the D&D community.
📚 Similar books
Player's Guide to Faerûn by Richard Baker, James Wyatt
The sourcebook expands on the magical systems, organizations, and deities presented in Magic of Faerûn with additional character options and spellcasting rules.
Tome of Magic by Matthew Sernett, Ari Marmell, David Noonan, and Robert J. Schwalb This rulebook introduces three new magic systems - pact magic, shadow magic, and truename magic - for players seeking alternatives to traditional spellcasting.
Complete Arcane by Richard Baker The manual provides new base classes, prestige classes, spells, and magical items that complement the content in Magic of Faerûn.
Lords of Darkness by Jason Carl, Sean K Reynolds This sourcebook details the evil organizations and dark magic practitioners of the Forgotten Realms setting.
Power of Faerûn by Ed Greenwood, Eric L. Boyd The volume explores the power structures and magical institutions of the Forgotten Realms, including noble houses, merchant companies, and wizards' organizations.
Tome of Magic by Matthew Sernett, Ari Marmell, David Noonan, and Robert J. Schwalb This rulebook introduces three new magic systems - pact magic, shadow magic, and truename magic - for players seeking alternatives to traditional spellcasting.
Complete Arcane by Richard Baker The manual provides new base classes, prestige classes, spells, and magical items that complement the content in Magic of Faerûn.
Lords of Darkness by Jason Carl, Sean K Reynolds This sourcebook details the evil organizations and dark magic practitioners of the Forgotten Realms setting.
Power of Faerûn by Ed Greenwood, Eric L. Boyd The volume explores the power structures and magical institutions of the Forgotten Realms, including noble houses, merchant companies, and wizards' organizations.
🤔 Interesting facts
🔮 The Weave, which powers magic in Faerûn, is maintained by the goddess Mystra, who has died and been reborn multiple times throughout the realm's history, each time causing massive magical disruptions.
🏰 Khelben "Blackstaff" Arunsun, whose insights feature in the book, is one of the most powerful wizards in Faerûn and has lived for over 800 years through magical means.
📚 The book is part of the highly successful Dungeons & Dragons 3rd Edition line, which revolutionized tabletop gaming by introducing the d20 System that many modern RPGs still use today.
🌟 Mythals, described in detail in the book, are permanent magical fields created by ancient elven high magic that can cover entire cities, with the most famous being the one protecting the city of Myth Drannor.
🎭 Sean K. Reynolds, one of the authors, was a significant contributor to both TSR and Wizards of the Coast, having worked on numerous influential D&D products including the core 3rd Edition rules.