📖 Overview
The Dungeons & Dragons Companion Set is a 1984 expansion boxed set for the D&D role-playing game system. The set includes two primary books - the Player's Companion and Dungeon Master's Companion - featuring artwork by Larry Elmore and Jeff Easley.
This expansion set provides rules and guidelines for characters advancing from levels 15 through 25, building upon the Basic and Expert Sets. The boxed set introduces expanded combat options, new spells, and advanced character development systems for high-level gameplay.
The Companion Set was part of a larger revision of D&D rules undertaken by Frank Mentzer between 1983-1985, which included five total boxed sets. A limited edition version was included in the 10th Anniversary Dungeons & Dragons Collector's Set, of which only 1,000 copies were produced.
The set represents a significant evolution in tabletop RPG design, focusing on the transition from standard adventuring to domain-level play where characters can become rulers and affect the game world on a larger scale.
👀 Reviews
Readers consistently rate this expansion to the D&D Basic rules as valuable for advancing characters past level 14. Multiple reviewers note it adds depth through systems like dominion management and mass combat rules.
Likes:
- Clear organization and writing style that matches previous sets
- Rules for running kingdoms and waging large battles
- New character class options and spells
- Quality of artwork and maps
- Introduction of weapon mastery system
Dislikes:
- Some find the dominion rules too complex
- Limited monster selection compared to other sets
- A few readers mention the binding quality is poor
- Lack of guidelines for converting characters from AD&D
Ratings:
Goodreads: 4.24/5 (21 ratings)
RPGGeek: 7.9/10 (89 ratings)
Noble Knight Games user reviews: 4.5/5 (12 reviews)
No Amazon or major retail ratings available as the book is out of print and primarily sold through specialty game stores.
📚 Similar books
Advanced Dungeons & Dragons Player's Handbook by Gary Gygax
The rules expand character options and combat mechanics beyond the basic D&D framework.
Palladium Fantasy Role-Playing Game by Kevin Siembieda The system provides detailed character classes and magic rules that mirror D&D's structure while adding new combat mechanics.
OSRIC: Old School Reference and Index Compilation by Stuart Marshall This retroclone recreates the first edition AD&D rules with organized tables and clear rule presentations.
Swords & Wizardry Complete Rule Book by Matthew J. Finch The rules system replicates the original D&D framework with streamlined mechanics and additional character options.
Labyrinth Lord by Daniel Proctor This rulebook captures the mechanics and structure of basic D&D with consolidated tables and procedures.
Palladium Fantasy Role-Playing Game by Kevin Siembieda The system provides detailed character classes and magic rules that mirror D&D's structure while adding new combat mechanics.
OSRIC: Old School Reference and Index Compilation by Stuart Marshall This retroclone recreates the first edition AD&D rules with organized tables and clear rule presentations.
Swords & Wizardry Complete Rule Book by Matthew J. Finch The rules system replicates the original D&D framework with streamlined mechanics and additional character options.
Labyrinth Lord by Daniel Proctor This rulebook captures the mechanics and structure of basic D&D with consolidated tables and procedures.
🤔 Interesting facts
🎲 The Companion Set was part of the "BECMI" D&D series, where each letter stood for Basic, Expert, Companion, Master, and Immortal - creating a complete progression system from novice to godhood.
🎨 Larry Elmore, one of the set's artists, began his career as a tank commander in the U.S. Army before becoming one of TSR's most influential artists, defining the visual style of 1980s D&D.
📚 Frank Mentzer developed this set while working directly with D&D co-creator Gary Gygax at TSR, incorporating many of Gygax's original gameplay philosophies and design principles.
🏰 The set introduced the concept of dominion management, allowing high-level characters to build and rule their own kingdoms - a feature that influenced many subsequent fantasy RPGs.
🌟 This 1984 release marked the first time D&D officially supported character progression beyond level 14, opening up entirely new realms of gameplay that had previously existed only in house rules.