Book

Player's Option: Spells & Magic

📖 Overview

Player's Option: Spells & Magic is a 192-page Advanced Dungeons & Dragons 2nd Edition supplement published in 1996. The book provides extensive rules and options for magic-using characters, including wizards, priests, bards, rangers, and paladins. The book contains eight chapters and four appendices covering topics like wizard schools, priest spheres, spell components, and magical equipment. Key features include rules for specialized character classes, laboratory and altar construction, and guidelines for incorporating magical components and shops into gameplay. The supplement expands on existing AD&D rules while introducing new elements like signature spells and detailed proficiency systems. It provides guidance for Dungeon Masters on managing magic in their campaigns, including considerations of power levels and magic availability. This technical supplement represents an attempt to add depth and complexity to the magic systems of AD&D 2nd Edition, balancing player options with game mechanics.

👀 Reviews

Most reviewers describe this 1996 AD&D 2nd Edition supplement as adding complexity to the magic system through detailed spell customization rules and alternate magic schools. Readers appreciated: - In-depth magic system customization options - New spell point mechanics as an alternative to Vancian casting - School-specific rules that made wizard specializations more distinct - Additional priest sphere options Common criticisms: - Rules can slow down gameplay - Complex spell creation system requires significant bookkeeping - Some mechanics seem unbalanced or exploitable - Material feels more suited for reference than actual play Ratings: Goodreads: 3.8/5 (based on 48 ratings) RPGGeek: 7.04/10 (based on 119 ratings) Notable reader comments: "Great ideas but too crunchy for practical use" - RPGGeek reviewer "Makes specialist wizards feel unique but requires too much math" - Goodreads review "Better as inspiration than as a rulebook" - RPGGeek user

📚 Similar books

Player's Option: Combat & Tactics by L. Richard Baker III Rules expansion for combat mechanics with additional character combat options for AD&D 2nd Edition.

Tome of Magic by David Cook, Nigel Findley, Christopher Kubasik, Carl Sargent, Rick Swan Collection of new spells and magical systems for AD&D 2nd Edition with specialized wizard types and priest spheres.

Complete Wizard's Handbook by Rick Swan Guide to wizard character creation with new kits, spells, and magical specializations for AD&D 2nd Edition.

Unearthed Arcana by Gary Gygax Rules supplement introducing new character classes, spells, and magical items for Advanced Dungeons & Dragons.

Complete Book of Necromancers by Steve Kurtz Sourcebook focusing on necromancer character options, spells, and campaign elements for AD&D 2nd Edition.

🤔 Interesting facts

🔮 The author, L. Richard Baker III, went on to work on major titles like Dungeons & Dragons 3rd Edition and became a Lead Designer at Wizards of the Coast. ⚔️ This book was part of the "Player's Option" series, which represented the peak complexity of AD&D 2nd Edition rules before the game was streamlined in 3rd Edition. 🎲 Released in 1996, it was one of the last major rulebooks published for AD&D 2nd Edition before TSR's financial difficulties led to its acquisition by Wizards of the Coast. 📚 The book introduced the concept of "signature spells" - allowing wizards to customize and enhance specific spells, which influenced similar mechanics in later editions of D&D. 🏰 The detailed rules for wizard laboratories and priest altars were among the first attempts to codify the economic and practical aspects of maintaining magical facilities in D&D.