Book

Games Wizards Play

📖 Overview

Games Wizards Play is the tenth installment in Diane Duane's Young Wizards series, continuing the adventures of teenage wizards Kit Rodriguez and Nita Callahan. The story centers on the Invitational, a prestigious competition held every eleven years where young wizards demonstrate their most innovative spells. Kit and Nita, along with Nita's sister Dairine, take on mentoring roles for the competition. They must guide their assigned students through intense preparation while navigating complex interpersonal dynamics and high-stakes challenges that could affect Earth's future. The competition unfolds across multiple locations, culminating in a final event on the Moon's dark side. The mentors and their protégés face technical challenges, personal conflicts, and family pressures as they work toward their goals. This entry in the series explores themes of responsibility, growth, and the balance between ambition and wisdom. The story examines how knowledge and power must be tempered by understanding and compassion.

👀 Reviews

Readers found this entry in the Young Wizards series slower-paced and less intense than previous books, focusing more on mentorship and teaching than action or high stakes. Liked: - Continued character development of Nita, Kit, and Dairine - Introduction of new young wizards and their projects - Exploration of wizard mentoring dynamics - LGBTQ+ representation through side characters Disliked: - Plot moves slowly with less dramatic tension - Too much focus on technical details of wizardry projects - Less action compared to other books in series - Length (600+ pages) feels unnecessary for the story - Some readers found the romance subplots distracting Ratings: Goodreads: 3.9/5 (1,800+ ratings) Amazon: 4.3/5 (130+ ratings) Multiple readers noted this book works better as a "slice of life" story within the series rather than a standalone adventure. Several longtime fans mentioned missing the higher stakes and world-threatening dangers present in earlier books.

📚 Similar books

The Enchanted Forest Chronicles by Patricia C. Wrede Chronicles the adventures of Princess Cimorene who apprentices herself to dragons and learns magic in a world where traditional fantasy rules are turned upside down.

The Magicians by Lev Grossman Follows students at Brakebills College for Magical Pedagogy as they navigate complex magical studies and discover the realities of wielding power.

Circle of Magic by Tamora Pierce Four young mages learn to control their powers at Winding Circle temple while forming bonds with their teachers and each other.

The School for Good and Evil by Soman Chainani Two friends enter a magical school where students train to become fairy tale heroes or villains, learning that the line between good and evil is not clear.

Carry On by Rainbow Rowell Set at the Watford School of Magicks, the story follows chosen one Simon Snow through his final year of magical education as he confronts destiny and power.

🤔 Interesting facts

🔮 The Young Wizards series began in 1983 with "So You Want to Be a Wizard" and has spanned over three decades of publication. ⚡️ Diane Duane worked as a psychiatric nurse before becoming a full-time writer, which influences her nuanced character development and psychological themes. 🌟 The series uniquely combines hard science with magic, treating wizardry as an advanced form of physics and mathematics rather than purely supernatural power. 🌍 The "wizards' manual" featured in the series was so popular among readers that Duane created an actual digital version called the Errantry Concordance. 🎭 Games Wizards Play is the tenth main novel in the Young Wizards series, published in 2016 after a six-year gap following the previous installment.