📖 Overview
Artifact of Evil is a 1986 fantasy novel set in the Dungeons & Dragons world of Greyhawk. The story follows Gord the Rogue and his companions on their quest to prevent a dangerous ancient artifact from being acquired by malevolent forces.
The novel features notable D&D characters and creatures, including the first major appearance of the dark elves known as drow in fiction. The plot incorporates various fantasy races and beings from D&D lore, such as dwarves, demons, and unique hybrid creatures called losels.
This book serves as a direct sequel to Gygax's earlier work Saga of Old City and was his final contribution to TSR's Greyhawk Adventures line. The narrative combines elements of classic sword-and-sorcery adventure with the established gaming world's mythology.
The novel represents an early attempt to translate the tabletop roleplaying experience into literary form, exploring themes of power, corruption, and the responsibilities that come with protecting the world from ancient evils.
👀 Reviews
Readers note this book reads more like a D&D game session than a traditional novel, with detailed descriptions of magic spells and combat encounters. Many call it "pulp fantasy" in the style of classic sword & sorcery tales.
Liked:
- Fast-paced action sequences
- Detailed world-building that reflects Gygax's D&D expertise
- Fun references for D&D players
Disliked:
- Stiff dialogue
- Overuse of archaic language and complex vocabulary
- Plot feels like a series of random encounters
- Too many characters introduced without development
- Extended descriptions of minor details slow the pacing
Ratings:
Goodreads: 3.0/5 (51 ratings)
Amazon: 3.4/5 (6 reviews)
"Reads like someone transcribed their D&D campaign" - Goodreads reviewer
"The purple prose and constant vocabulary lessons make this a slog" - Amazon reviewer
"Fun if you're a D&D fan, but not a great novel on its own merits" - RPGnet forum post
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Guardians of the Flame by Joel Rosenberg College students get pulled into their tabletop roleplaying game world and must use their newfound abilities to fight evil while searching for a way home.
The Magic Goes Away by Larry Niven A mage and his companions journey through a world where magic is depleting to find the source of power and stop supernatural creatures from consuming what remains.
The Sword of Shannara by Terry Brooks The last heir of an ancient bloodline embarks on a quest with companions to find a magical sword and defeat a warlock who threatens their lands.
Master of the Five Magics by Lyndon Hardy A determined apprentice learns multiple schools of magic to save his kingdom while uncovering the connections between different magical systems.
🤔 Interesting facts
🎲 Gary Gygax co-created Dungeons & Dragons in 1974 with Dave Arneson, revolutionizing gaming by establishing the tabletop role-playing genre.
🏰 The World of Greyhawk was Gygax's personal D&D campaign setting, first developed in 1972 and later became one of the most influential fantasy worlds in gaming history.
🧝♀️ The dark elves (drow) introduced in this book became iconic D&D creatures, later featuring prominently in R.A. Salvatore's bestselling Drizzt Do'Urden series.
📚 This novel is part of the Gord the Rogue series, which Gygax wrote after leaving TSR (the company he co-founded) in 1985.
🎮 The book's detailed world-building and adventure structure directly influenced countless video games, with elements still visible in modern RPGs like World of Warcraft and The Elder Scrolls series.