Book

Bloodbones

📖 Overview

Bloodbones is a gamebook in the Fighting Fantasy series, combining interactive storytelling with role-playing game elements. The book follows a protagonist seeking revenge against Cinnabar, an undead pirate known as Bloodbones, who terrorizes the seas and coastal settlements. Originally written in the 1990s as part of the Puffin Books series but left unpublished, Bloodbones gained a mythical status among Fighting Fantasy fans as the "lost" gamebook. The work finally saw publication in 2006 through Wizard Books, expanded to 400 sections from its initial 300-section design. Set in a world of pirates, voodoo, and supernatural threats, the book lets readers make choices that determine their character's path through the story. Players must navigate dangerous ports, gather information, and build their strength before confronting their nemesis. The narrative explores themes of vengeance, fate, and the price of obsession, while incorporating elements of Caribbean folklore and pirate mythology into its fantasy framework.

👀 Reviews

Readers note this Fighting Fantasy gamebook offers more strategic choices and replayability compared to others in the series. Many highlight the pirate theme and Caribbean setting as refreshing departures from standard fantasy. Likes: - Multiple valid paths to victory - Port-based commerce/trading system adds depth - Strong atmosphere and descriptive writing - Higher difficulty provides challenge Dislikes: - Some combat encounters feel unbalanced - Trading mechanics can be confusing - Limited inventory management - Death can occur suddenly with little warning Ratings: Goodreads: 3.84/5 (56 ratings) Amazon UK: 4.2/5 (13 reviews) Reader quotes: "The merchant system gives you real agency in how you approach the adventure" - Goodreads review "Combat difficulty spikes unexpectedly in certain sections" - Amazon reviewer "More strategic planning required than typical FF books" - FF Project forum member

📚 Similar books

Ship of Magic by Robin Hobb This seafaring fantasy follows a family of traders whose fortunes depend on their sentient ship while they battle pirates and supernatural forces.

On Stranger Tides by Tim Powers A puppeteer becomes entangled with pirates, voodoo practitioners, and the quest for the Fountain of Youth in the Caribbean.

Red Seas Under Red Skies by Scott Lynch Two con men must become pirate captains to pull off their biggest heist while navigating treachery and sea monsters.

The Scar by China Miéville A woman finds herself aboard a floating pirate city built from stolen ships as its leaders hunt a mythical sea creature.

Retribution Falls by Chris Wooding The crew of an airship face sky pirates, bounty hunters, and supernatural threats while trying to clear their names of a crime they didn't commit.

🤔 Interesting facts

🏴‍☠️ The book was originally slated to be published in 1995 but was shelved when Puffin Books canceled the Fighting Fantasy series, making it wait 11 years before publication 📚 Jonathan Green has written over 65 books, including entries in major franchises like Doctor Who, Star Wars, and Sonic the Hedgehog 🗺️ The Caribbean-inspired setting was relatively unique for Fighting Fantasy books, which typically used medieval European or purely fantasy settings ⚔️ The combat system in Bloodbones introduced special rules for ship-to-ship combat, adding a new dimension to the traditional Fighting Fantasy gameplay 🎲 Unlike many gamebooks of its era, Bloodbones featured multiple possible endings depending on how players chose to deal with the undead antagonist Cinnabar