📖 Overview
Trial of Champions is a gamebook in the Fighting Fantasy series where readers make choices that determine the story's direction while using dice-based combat rules. A slave must compete in brutal arena battles to become the champion of Lord Carnuss, who seeks revenge against his brother Baron Sukumvit.
The book serves as a sequel to Deathtrap Dungeon, featuring a reimagined version of the infamous dungeon filled with traps, monsters, and deadly challenges. Players navigate through the dungeon while competing against five other warriors for a substantial prize of gold.
The game system combines traditional choose-your-own-adventure mechanics with role-playing elements including character statistics, inventory management, and combat encounters. The book achieved enough success to spawn a d20 System adaptation in 2004.
This entry in the Fighting Fantasy series explores themes of survival, rivalry between brothers, and the price of freedom through its blend of fantasy and gladiatorial combat elements.
👀 Reviews
Readers view Trial of Champions as one of the harder Fighting Fantasy gamebooks, with frequent character deaths and challenging opponents. Many describe it as a rewarding sequel to Deathtrap Dungeon.
Readers appreciate:
- Complex maze and dungeon design
- Multiple paths through the story
- Return of iconic monsters from Deathtrap Dungeon
- Illustrations by Ian McCaig
Common criticisms:
- High difficulty can feel unfair
- Several instant-death traps
- Requires specific items to complete
- Some paths lead to unwinnable situations
Ratings:
Goodreads: 4.1/5 (157 ratings)
Amazon UK: 4.6/5 (31 ratings)
"The difficulty adds to the satisfaction when you finally complete it" - Goodreads reviewer
"Too many essential items needed for success, making many playthroughs futile" - Amazon reviewer
"A worthy follow-up that builds on what made Deathtrap Dungeon great" - FF Project review
📚 Similar books
Dungeon Master by Mark Smith and Jamie Thomson
A solo adventure gamebook where readers make choices as a prisoner forced to survive deadly challenges in an underground labyrinth.
City of Thieves by Ian Livingstone A fantasy quest book that puts readers in control of an adventurer who must navigate through a dangerous city filled with cutthroats and monsters.
The Warlock of Firetop Mountain by Steve Jackson The first Fighting Fantasy gamebook that established the formula of combining dice-based combat with choose-your-path storytelling.
Creature of Havoc by Steve Jackson A gamebook where readers play as a monster who must uncover their identity while battling through a dungeon filled with traps and enemies.
Deathtrap Dungeon by Ian Livingstone A solo adventure where readers compete against other warriors in Baron Sukumvit's deadly Trial of Champions maze.
City of Thieves by Ian Livingstone A fantasy quest book that puts readers in control of an adventurer who must navigate through a dangerous city filled with cutthroats and monsters.
The Warlock of Firetop Mountain by Steve Jackson The first Fighting Fantasy gamebook that established the formula of combining dice-based combat with choose-your-path storytelling.
Creature of Havoc by Steve Jackson A gamebook where readers play as a monster who must uncover their identity while battling through a dungeon filled with traps and enemies.
Deathtrap Dungeon by Ian Livingstone A solo adventure where readers compete against other warriors in Baron Sukumvit's deadly Trial of Champions maze.
🤔 Interesting facts
🎲 This book was published in 1986 and is book #21 in the Fighting Fantasy series, though it can be played as a standalone adventure.
🗡️ The book features one of the series' most memorable villains - Lord Carnuss, brother of Baron Sukumvit who created the original Deathtrap Dungeon.
📚 Author Ian Livingstone co-founded Games Workshop in 1975 and helped introduce Dungeons & Dragons to Europe, fundamentally shaping gaming culture.
🎨 Illustrator Brian Williams created artwork for over 15 Fighting Fantasy books and was known for his distinctively dark, detailed style.
🏆 Trial of Champions has one of the lowest completion rates of any Fighting Fantasy gamebook, with only an estimated 10% of players reaching the successful ending.