Book

The Art of Game Design: A Book of Lenses

📖 Overview

The Art of Game Design examines the core principles and practices of creating games through 100+ focused perspectives called "lenses." Each lens presents questions that help designers analyze their work from different angles and uncover potential improvements. Schell draws from psychology, architecture, music, film, and other disciplines to establish fundamental game design concepts. The book covers topics like player motivation, interface design, game mechanics, storytelling, and the business realities of game development. The text incorporates examples from both digital and non-digital games, from ancient board games to modern video games. Practical exercises and worksheets throughout help readers apply the concepts to their own projects. This systematic approach to game design reveals how the medium can create meaningful experiences through the intersection of art, engineering, and human psychology. The book demonstrates that successful game design requires understanding both technical execution and human nature.

👀 Reviews

Readers describe the book as practical and comprehensive, with actionable frameworks for game design through its "lenses" approach. Many note its accessibility for both beginners and experienced designers. Liked: - Clear examples and illustrations - Interactive approach with questions and exercises - Balance of theory and practical application - Covers psychology and player motivation - Useful for non-digital games too Disliked: - Length and repetition in later chapters - Some find the "lenses" format becomes tedious - Basic coverage of technical aspects - Examples can feel dated (from 2008/2015 editions) One reader noted: "The lenses work like mental tools - you can pick them up when needed rather than reading cover-to-cover." Ratings: Goodreads: 4.34/5 (4,300+ ratings) Amazon: 4.7/5 (750+ ratings) Barnes & Noble: 4.7/5 (30+ ratings) Common tags used in reviews: "informative", "thorough", "readable", "practical"

📚 Similar books

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Game Design Workshop by Tracy Fullerton This text presents exercises, case studies, and hands-on methods for creating mechanics, storytelling, and player interaction in games.

A Theory of Fun for Game Design by Raph Koster The book examines what makes games engaging by breaking down the patterns and mechanics that create fun through cognitive psychology and learning theories.

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🤔 Interesting facts

🎮 The book's unique "lenses" approach provides 100 different viewpoints to analyze game design, each with specific questions to help designers examine their work from new angles. 🎯 Jesse Schell was once a juggler and magician at Disney World before becoming a game designer and founding Schell Games, one of the largest game studios in the United States. 🎲 The book's principles have been adapted into a physical deck of cards called "The Art of Game Design: A Deck of Lenses," which game designers can use as a practical tool during development. 🌟 Despite being published in 2008, the book deliberately focuses on timeless design principles rather than specific technologies, allowing it to remain relevant even as gaming platforms evolve. 🎓 The book grew out of Schell's experiences teaching game design at Carnegie Mellon University's Entertainment Technology Center, where he continues to serve as Distinguished Professor of the Practice of Entertainment Technology.