Book

Complete Book of Elves

📖 Overview

The Complete Book of Elves is a sourcebook for Advanced Dungeons & Dragons 2nd Edition that focuses on elven player characters and societies. This comprehensive guide provides detailed information about elven culture, magic, combat styles, and relationships with other races. The book contains new rules and character options specifically designed for elven characters, including kits, spells, and equipment. It expands on existing AD&D material by adding depth to elven subraces like gray elves, high elves, and wild elves through cultural details and mechanical distinctions. Game masters will find resources for incorporating elven settlements, politics, and conflicts into their campaigns. The book includes statistics for key NPCs, adventure hooks, and guidelines for running elven-focused storylines. The work reinforces classic fantasy themes of tradition versus progress and isolation versus engagement with the wider world. Its treatment of elven culture raises questions about immortality, pride, and the preservation of ancient ways in a changing realm.

👀 Reviews

Readers view this AD&D 2nd Edition sourcebook as unbalanced, giving elves significant advantages without meaningful drawbacks. Several reviews note it reads more like "elf propaganda" than an objective rulebook. Readers appreciated: - Detailed cultural background and mythology - New elf subraces and kit options - High-quality artwork - Thorough coverage of elf psychology and society Common criticisms: - Rules that make elves overpowered compared to other races - Dismissive tone toward non-elf races - Mechanical imbalances in racial abilities - Too many mechanical benefits with few limitations RPGGeek Rating: 3.31/5 (based on 13 ratings) DriveThruRPG Rating: 3/5 (based on 6 ratings) One reviewer on RPGnet called it "the book that made everyone hate elves," while another noted it "reads like it was written by an elf supremacist." Multiple readers mentioned using it as a reference for elf lore while ignoring the mechanical elements.

📚 Similar books

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Races of the Wild by Skip Williams The book presents rules, lore, and character options for playing woodland races such as halflings and gnomes in fantasy campaigns.

Lords of Madness by Rich Baker, James Jacobs, Steve Winter This resource contains histories, statistics, and background information for otherworldly creatures and aberrations in fantasy gaming.

Races of Stone by Jesse Decker, David Noonan The volume provides background material and game mechanics for playing creatures connected to earth and stone elements.

Unearthed Arcana by Andy Collins, Jesse Decker This rulebook presents variant systems and optional mechanics for expanding character options in fantasy roleplaying settings.

🤔 Interesting facts

🧝‍♂️ Written in 1992, this sourcebook for Advanced Dungeons & Dragons 2nd Edition heavily influenced how elves are portrayed in modern fantasy gaming 🎲 The book introduced the concept of "elfblades" - magical weapons that could only be crafted and properly wielded by elves, which became popular in later fantasy works 📚 Author Colin McComb went on to work on several influential RPG titles, including Planescape: Torment and Wasteland 2 🌳 The book established many now-common elements of elven culture, including their deep connection to nature, complex magical traditions, and disdain for dwarves 🗺️ Its detailed descriptions of elven architecture and city planning influenced the design of elven settlements in numerous video games and tabletop RPG campaigns