📖 Overview
Playing at the World traces the complete history of tabletop gaming, from ancient board games through the creation of Dungeons & Dragons in the 1970s. The book examines the cultural and technological developments that enabled the rise of fantasy role-playing games.
Peterson documents the influence of military wargaming, science fiction literature, and miniature battle simulations on modern gaming culture. His research includes primary sources, correspondence between key figures, and analysis of early rule systems and gaming publications.
The text follows multiple parallel narratives about game mechanics, fantasy worldbuilding, and the formation of player communities. Through interviews and archival materials, it reconstructs the networks of hobbyists and publishers who shaped the nascent gaming industry.
The book presents gaming history as a lens for understanding broader shifts in how people engage with simulation, storytelling, and collaborative entertainment. Its examination of how games evolved reveals patterns in how humans create and share imagined worlds.
👀 Reviews
Readers describe this book as exhaustively researched but dense. Many note it contains the most detailed documentation of D&D's development and influences, with thorough analysis of wargaming history and early roleplaying culture.
Readers appreciated:
- Comprehensive sourcing and footnotes
- Coverage of obscure historical materials
- Clear connections between wargaming and D&D's mechanics
- Depth of research into fan publications and correspondence
Common criticisms:
- Writing style is dry and academic
- Too much detail on minor historical points
- Difficult to read cover-to-cover
- Could benefit from more illustrations
Ratings:
Goodreads: 4.16/5 (229 ratings)
Amazon: 4.4/5 (115 ratings)
Multiple reviewers called it "the Oxford English Dictionary of D&D history" - both a compliment to its thoroughness and a criticism of its density. Several noted using it more as a reference book than a straight read-through.
One reviewer said: "Like concrete - dense but foundational."
📚 Similar books
The Ultimate History of Video Games by Steven L. Kent
This chronicle traces gaming's evolution from penny arcades through tabletop wargames to the rise of electronic entertainment through interviews with industry pioneers and primary documents.
Dungeons and Dragons Art and Arcana: A Visual History by Michael Witwer, Kyle Newman, Jon Peterson, Sam Witwer This documentation of D&D's development presents original artwork, drafts, photographs, and artifacts from the game's creation and expansion across five decades.
War Games: The Secret World of the Creators, Players, and Critics of Military Simulations by Jenny Thompson The book examines how military simulation games evolved from professional training tools to civilian entertainment through interviews with designers and participants.
Fantasy Freaks and Gaming Geeks by Ethan Gilsdorf This investigation tracks the roots and cultural impact of fantasy gaming subcultures from their medieval wargaming origins through modern role-playing communities.
Game Play: History of Games and Gaming by David Parlett The text catalogs the development of games across human civilization through archaeological evidence, historical documents, and evolutionary analysis of play mechanics.
Dungeons and Dragons Art and Arcana: A Visual History by Michael Witwer, Kyle Newman, Jon Peterson, Sam Witwer This documentation of D&D's development presents original artwork, drafts, photographs, and artifacts from the game's creation and expansion across five decades.
War Games: The Secret World of the Creators, Players, and Critics of Military Simulations by Jenny Thompson The book examines how military simulation games evolved from professional training tools to civilian entertainment through interviews with designers and participants.
Fantasy Freaks and Gaming Geeks by Ethan Gilsdorf This investigation tracks the roots and cultural impact of fantasy gaming subcultures from their medieval wargaming origins through modern role-playing communities.
Game Play: History of Games and Gaming by David Parlett The text catalogs the development of games across human civilization through archaeological evidence, historical documents, and evolutionary analysis of play mechanics.
🤔 Interesting facts
🎲 Author Jon Peterson spent five years researching and writing the book, examining thousands of historical documents and interviewing numerous key figures in gaming history.
🎮 The book traces wargaming's roots to Chess variants created in 1780s Prussia, where military officers modified the game to better simulate actual warfare.
📚 At nearly 700 pages, it's considered one of the most comprehensive examinations of Dungeons & Dragons' development and the origins of role-playing games ever written.
🗺️ The title "Playing at the World" comes from H.G. Wells' 1913 book "Little Wars," where he described wargaming as a way of "playing at the world."
🎲 Peterson documented how Dave Arneson's Blackmoor campaign (a precursor to D&D) incorporated elements from the Braunstein wargaming scenarios, proving a crucial evolutionary link between traditional wargaming and role-playing games.