Book

Tunnels & Trolls

📖 Overview

Tunnels & Trolls is a tabletop role-playing game rulebook first published in 1975, making it one of the earliest RPGs after Dungeons & Dragons. The system introduces streamlined mechanics using only six-sided dice and offers both solo and group play options. The book presents character creation rules, combat systems, and magic spells in a lighter, more casual framework compared to its contemporaries. Players can choose from character types including warriors, wizards, and rogues while exploring dungeons and battling monsters. The game mechanics emphasize accessibility and quick play, with combat resolved through adding dice rolls together rather than consulting complex tables. Magic works through a straightforward spell point system, and characters advance through experience points gained from successful adventures. This pioneering work helped establish core concepts of the RPG genre while maintaining an approach that balanced playability with imagination. The system's influence can be seen in many subsequent games that aimed to make fantasy role-playing more approachable for new players.

👀 Reviews

Reviews show Tunnels & Trolls fans appreciate its simpler rules compared to D&D, with players noting the streamlined combat system and straightforward character creation. Readers highlight the solo adventure modules as a key strength. Positive comments focus on: - Fast-paced gameplay - Humor and lighthearted tone - Flexibility to modify rules - Works for both group and solo play Common criticisms include: - Rules feel too basic for complex campaigns - Combat can become repetitive - Illustrations and layout appear dated - Character advancement lacks depth Ratings: BoardGameGeek: 6.8/10 (127 ratings) RPGGeek: 7.2/10 (89 ratings) "Perfect for introducing new players to RPGs" appears in multiple reviews. Several players mention the "saving rolls" system as innovative but note that it can slow down gameplay. Some reviewers criticize the game's "beer and pretzels" approach as too casual compared to other RPGs. DriveThruRPG reviews often mention value for money, with the PDF version receiving positive feedback for affordability.

📚 Similar books

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Swords & Wizardry by Matt Finch This retroclone captures the earliest editions of tabletop RPGs with straightforward rules and character options.

Beyond the Wall by Peter S. Williams The rulebook focuses on young heroes in a fantasy setting with collaborative character and story creation.

The Black Hack by David Black This minimalist RPG system strips down traditional fantasy gaming to core mechanics while maintaining classic gameplay elements.

🤔 Interesting facts

🎲 Released in 1975, Tunnels & Trolls was the second role-playing game ever published, following shortly after Dungeons & Dragons, and introduced many innovations still used in gaming today. 🎮 The game pioneered "solo adventures" in tabletop RPGs, allowing players to enjoy adventures without a Game Master—a revolutionary concept at the time. 📖 Ken St. Andre created T&T because he found D&D's rules too complex, making his system deliberately simpler and more accessible while maintaining the fantasy elements players loved. 🎯 T&T introduced the concept of "saving rolls" to RPGs, a flexible mechanic that allowed characters to attempt nearly any action by rolling dice against their attributes. 🌟 The game was notably more humorous than its contemporaries, featuring pun-filled spells like "Take That, You Fiend!" and "Poor Baby," establishing a lighter tone that influenced many future games.