Book

This Is Not a Game

📖 Overview

Dagmar Shaw designs alternate reality games (ARGs) that blend real-world interaction with online gameplay. When she becomes stranded in Jakarta during a financial crisis, the line between games and reality starts to blur. The story shifts between Dagmar's efforts to escape Indonesia and her work running a complex ARG back in California. Her deep network of online players and gaming contacts becomes unexpectedly vital as real-world dangers mount. Financial manipulation, cryptocurrency, and global economic systems form the backdrop for a plot that connects virtual communities with international intrigue. The narrative moves between online coordination and physical-world action as Dagmar navigates increasingly high stakes. This Is Not a Game examines how online and offline realities have become intertwined in the modern world. The novel explores themes of collective problem-solving, virtual trust networks, and the power of crowdsourcing in both games and life-or-death situations.

👀 Reviews

Readers found the book offers an authentic look at alternate reality gaming and online communities, with detailed descriptions of game mechanics and player dynamics. Many appreciated the technology elements remaining relevant despite being published in 2009. Liked: - Fast-paced plot that builds tension - Accurate portrayal of gaming culture and ARG operations - Strong female protagonist with technical expertise - Blend of virtual and real-world elements Disliked: - Second half shifts away from gaming focus - Some found the protagonist becomes less relatable - Plot threads that don't fully pay off - Technical details can overwhelm the narrative Ratings: Goodreads: 3.7/5 (2,100+ ratings) Amazon: 4/5 (80+ reviews) LibraryThing: 3.8/5 (150+ ratings) Multiple readers noted it works better as a thriller than a gaming novel. As one Amazon reviewer stated: "The ARG elements hook you in but the story moves beyond them, which may disappoint hardcore gaming fans."

📚 Similar books

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For the Win by Cory Doctorow Players in an online game organize a labor movement that bridges virtual economies with real-world consequences.

Halting State by Charles Stross A detective investigates a bank robbery that occurred inside a multiplayer online game, leading to discoveries about real-world criminal enterprises.

You by Austin Grossman A game designer uncovers a mystery spanning decades of video game development while working to fix a code bug that threatens his company's future.

Snow Crash by Neal Stephenson A pizza delivery driver operates as a warrior in a virtual metaverse while uncovering a threat that spans both digital and physical realities.

🤔 Interesting facts

🎮 Author Walter Jon Williams was one of the first major science fiction writers to incorporate detailed gaming elements into his novels, drawing from his experience as both a tabletop and video game player. 🌐 The book was partially inspired by real-world Alternate Reality Games (ARGs) like "The Beast," which was created to promote the film A.I. Artificial Intelligence in 2001. 💻 The novel predicted several technological trends that later became reality, including crowdsourcing solutions to complex problems and using social media for real-time crisis management. 🎲 Williams conducted extensive research into the ARG industry by consulting with game designers and participating in multiple large-scale online gaming events before writing the book. 🏆 The novel spawned two sequels - "Deep State" and "The Fourth Wall" - forming what became known as the Dagmar Shaw series, named after the protagonist who designs alternate reality games.