📖 Overview
Wild Talents is a roleplaying game that takes place in an alternate history where superhuman powers emerged in the early 20th century. The game system uses mechanics to simulate characters with extraordinary abilities operating within a world transformed by their existence.
The book provides rules for character creation, supernatural powers, and running games across different time periods from the 1920s through modern day. Players can create operatives with psychic abilities, physical enhancements, and other paranormal capabilities to engage in espionage, combat, or investigation.
The setting details how the presence of superhuman individuals has altered major historical events and the development of society. The game materials include information about various organizations, conspiracies, and power structures that have evolved in response to wild talents.
The work explores themes of power, responsibility, and how extraordinary abilities can both solve and create problems for humanity. Through its alternate history framework, it raises questions about how society and human nature might adapt to the existence of superhuman capabilities.
👀 Reviews
Readers praise the book's expansion of the Delta Green universe and its detailed treatment of psychic powers. Several reviews highlight the creative character creation options and the psychological strain mechanics that add depth to psychic abilities.
Specific strengths noted:
- Clear rules for psionic powers in Delta Green
- Rich background material and campaign ideas
- Balance between power and consequences
Common criticisms:
- Rules complexity that can slow down gameplay
- Price point considered high for page count
- Some redundant content from other Delta Green books
Ratings:
Goodreads: 4.32/5 (28 ratings)
RPGGeek: 8.1/10 (43 ratings)
DriveThruRPG: 4.5/5 (12 reviews)
"The sanity and psychological elements make psychic powers feel dangerous and costly rather than just cool superpowers," notes one RPGGeek reviewer. Multiple readers mention the book works better as a GM resource than player handbook due to the complexity of the rules.
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🤔 Interesting facts
🎲 Wild Talents builds on the Delta Green RPG universe, incorporating elements of superhero fiction with cosmic horror and conspiracy theories
🔮 The game's title comes from Charles Fort's 1932 book of the same name, which documented alleged real-world paranormal phenomena and unexplained events
⚡ The power creation system allows players to build virtually any superhuman ability imaginable, from classic superhero powers to reality-bending cosmic forces
🎯 Dennis Detwiller, one of the authors, also created the critically acclaimed RPG Godlike, which focused on superhuman soldiers in World War II
🌟 The game uses the "One-Roll Engine" (ORE) system, where a single throw of dice determines both success and degree of effect, streamlining complex actions