Book

War Games

📖 Overview

War Games is a foundational text for the wargaming hobby, written by Donald F. Featherstone and first published in 1962. The book serves as a comprehensive guide to miniature wargaming, covering both historical battles and tabletop gameplay mechanics. The text provides detailed instructions for recreating battles with miniature figures, including rules for movement, combat, and terrain. Featherstone draws from his military background and extensive wargaming experience to present practical systems that players can implement. The book explores various periods of military history, from ancient warfare through World War II, with guidance on adapting historical scenarios for tabletop play. It includes specifications for miniature scales, battlefield layouts, and guidelines for organizing wargaming groups. War Games established many core principles that continue to influence modern wargaming design and remains relevant to discussions about the intersection of military history and recreational gaming. The text balances historical accuracy with playable mechanics while examining how tactical decisions translate from real battles to tabletop simulations.

👀 Reviews

Readers view War Games as a pragmatic introduction to miniature wargaming, with particular value for beginners seeking to understand the basics of the hobby. On forums like TMP and blogs, hobbyists note that the book explains complex concepts in clear terms. Positives: - Clear explanations of game mechanics and rules - Practical tips for building terrain and painting miniatures - Historical context for different periods/battles - Mathematical approach to combat resolution Negatives: - Dated references and illustrations - Rules presented are now considered basic - Focus on traditional/rigid wargaming style - Limited coverage of modern gaming innovations Review Data: Goodreads: 3.9/5 (32 ratings) Amazon UK: 4.2/5 (15 reviews) Notable reader comment: "The principles Featherstone lays out still hold true today, even if some of the specific rules feel antiquated." - BoardGameGeek review Several reviewers mention referring back to this book decades after first reading it for its foundational concepts.

📚 Similar books

The Art of Wargaming by Peter Perla This comprehensive history of wargaming covers its evolution from Prussian military training to modern military simulations.

Little Wars by H.G. Wells The first published set of rules for miniature wargaming presents a complete system for recreating battles with toy soldiers.

The Complete Wargames Handbook by James F. Dunnigan A practical guide explains wargame design principles, mechanics, and implementation across military and commercial applications.

Wargaming: An Introduction by Martin van Creveld A military historian examines wargaming methods used by armed forces, intelligence agencies, and civilian organizations throughout history.

The Wargaming Compendium by Henry Hyde This reference manual provides rules, scenarios, and technical guidance for creating historical miniature wargames across multiple periods.

🤔 Interesting facts

🎲 Donald Featherstone published "War Games" in 1962, making it one of the first modern guides to miniature wargaming and helping establish many conventions still used by hobbyists today 🎯 The author served in the Royal Armoured Corps during World War II, which gave him unique insights into military tactics that he later applied to wargaming rules 🏰 The book includes detailed instructions for recreating historical battles from various periods, including Ancient, Medieval, and Napoleonic eras, with specific rules for each type of warfare 🪖 Featherstone founded the Wessex Military Society and published the "Wargamer's Newsletter" from 1962 to 1980, becoming a cornerstone figure in the British wargaming community 📚 Many of the terrain-making techniques described in the book used everyday household items, making wargaming more accessible to average enthusiasts during a time when commercial gaming products were scarce