Book

Five Nations

📖 Overview

Five Nations is a sourcebook for the Eberron campaign setting in Dungeons & Dragons 3.5 edition. The book details the five major nations that emerged from the Last War: Aundair, Breland, Karrnath, Thrane, and the Mournland. Each nation receives comprehensive coverage of its geography, politics, culture and notable locations. The book includes new feats, prestige classes, spells, and magic items specific to each nation's unique character. Maps, illustrations and statistical information support the detailed descriptions of cities, organizations and key figures. The sourcebook provides dungeon masters and players with tools to run campaigns across the diverse territories of Khorvaire. Rules content includes regional feats, national military units, and organization-specific abilities that reflect the distinct qualities of each nation. The work captures themes of post-war recovery, national identity, and the tension between tradition and progress that define the Eberron setting. Through its examination of these rival powers, the book explores how societies rebuild while wrestling with the consequences of devastating conflict.

👀 Reviews

Readers note this D&D 3.5 sourcebook provides solid detail about the five nations of Eberron and their inhabitants. Most appreciate the rich information about noble houses, history, and regional characteristics. Liked: - Maps and geographical details help visualize each nation - Political intrigue between nations well-developed - Adventure hooks and plot ideas throughout - Cultural details make each nation distinct Disliked: - Some found writing dry and encyclopedic - Limited new mechanical content/feats - A few readers wanted more information about smaller regions - Price high for page count Ratings: Goodreads: 4.16/5 (37 ratings) Amazon: 4.5/5 (11 reviews) RPGnet: Average rating 8/10 One reviewer on RPGnet noted: "Strong sourcebook for running political campaigns, though it lacks the crunch some players seek." An Amazon reviewer praised the "depth of lore that brings each nation to life without overwhelming the reader."

📚 Similar books

Dragonmarked by Don Bassingthwaite This sourcebook delves into the powerful merchant houses and their magical marks in the Eberron campaign setting.

Faiths of Eberron by Jennifer Clarke Wilkes, Ari Marmell The book explores religions, cults, and divine magic across the continent of Khorvaire.

Secrets of Sarlona by Keith Baker and Scott Fitzgerald Gray This campaign setting expansion details the mysterious eastern continent of Sarlona and its psionic-influenced societies.

Dragons of Eberron by Keith Baker, Scott Fitzgerald Gray The text presents dragons as complex political entities who manipulate events from their homeland of Argonnessen.

Sharn: City of Towers by Keith Baker, James Wyatt This urban setting guide maps out the vertical metropolis of Sharn with its magic-powered skyscrapers and criminal underworld.

🤔 Interesting facts

🎲 "Five Nations" focuses on the major human civilizations of Eberron, a campaign setting that revolutionized Dungeons & Dragons by blending fantasy with noir detective stories and pulp action. 🏰 The book details Breland, Aundair, Karrnath, Thrane, and the collapsed nation of Cyre (now known as the Mournland), each with distinct cultural and magical specialties. ✍️ Co-author Bill Slavicsek served as Director of RPG Research and Development at Wizards of the Coast and helped create numerous influential gaming worlds, including Dark Sun and Star Wars RPG materials. 🌟 The Five Nations were originally united as the Kingdom of Galifar for nearly 900 years before a succession war tore them apart, leading to the setting's current political tensions. 🎭 The book introduces unique character concepts like the Karrnathi undead soldiers, Thrane's divine warriors, and Aundair's elite wizards, expanding player options beyond traditional fantasy archetypes.