📖 Overview
After the Bomb is a post-apocalyptic role-playing game supplement published in 1986 that builds on the Teenage Mutant Ninja Turtles RPG system. The book presents rules and guidelines for running games in a world transformed by nuclear war, where radiation has caused widespread mutations in humans and animals.
The supplement contains character creation rules, mutations tables, and survival mechanics for gameplay in the devastated landscape. Players can create mutant characters with various abilities and navigate scenarios involving resource scarcity, hostile survivors, and environmental hazards.
The game system focuses on character skills, combat mechanics, and the effects of radiation exposure in the post-nuclear setting. Environmental challenges, scavenging for supplies, and interactions with other survivors form core elements of gameplay.
After the Bomb explores themes of survival, adaptation, and the consequences of nuclear warfare through its game mechanics and setting elements. The work reflects 1980s Cold War anxieties while offering players opportunities to examine human nature in extreme circumstances.
👀 Reviews
Readers appreciate After the Bomb's post-apocalyptic rules system for Palladium's RIFTS and Heroes Unlimited games. Reviews highlight the mutation system's depth and variety of options for character creation.
Likes:
- Detailed mutation tables and character options
- Compatible with other Palladium games
- Usable on its own without Heroes Unlimited
- Clear rules for radiation effects
Dislikes:
- Dated art and layout
- Limited equipment lists
- Some confusing rules sections
- Math-heavy character creation
Limited review data exists online for this niche RPG supplement. RPGGeek rates it 3.5/5 based on 6 reviews. One forum review on RPG.net notes that "the mutations are creative but require lots of dice rolling and calculations."
A DriveThruRPG reviewer states: "The mutation system gives players tons of possibilities, but prepare for lengthy character generation sessions."
No Goodreads or Amazon reviews available due to the book's age and specialized audience.
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Monument 14 by Emmy Laybourne Students take refuge in a superstore while dealing with a series of environmental disasters and societal collapse.
The Dead and the Gone by Susan Beth Pfeffer A teenage boy struggles to protect his sisters in New York City after a catastrophic asteroid impact changes Earth's climate.
Gone by Michael Grant Children must create their own society when everyone over age 15 disappears from their California town.
The Rule of Three by Eric Walters A sixteen-year-old pilot uses his skills to help his neighborhood survive after a global blackout destroys all modern technology.
🤔 Interesting facts
🎲 "After the Bomb" was originally designed as an expansion for the Teenage Mutant Ninja Turtles & Other Strangeness RPG system, but gained popularity as a standalone post-apocalyptic game.
🎮 Author Erick Wujcik was also known for creating Amber Diceless Roleplaying Game, one of the first tabletop RPGs to completely eliminate dice from gameplay.
🌍 The game's setting takes place in a world where genetic mutations have created new species of humanoid animals, similar to the concept behind Planet of the Apes and TMNT.
📚 Wujcik worked closely with Kevin Siembieda, founder of Palladium Books, and contributed to many other popular RPG titles including Rifts and Ninjas & Superspies.
🎯 The game system includes detailed rules for creating mutant animals with specific abilities, allowing players to customize everything from physical attributes to psychological traits of their characters.