Book

Shadowrun Core Rulebook

by Bob Charette, Paul Hume, and Tom Dowd

📖 Overview

Shadowrun Core Rulebook establishes the rules and setting for a tabletop roleplaying game that combines cyberpunk technology with fantasy magic. The game takes place in the year 2050, where megacorporations control society while magic has re-emerged into the world alongside advanced technology. Players take on the role of shadowrunners - mercenary operatives who navigate between corporate powers, street gangs, and criminal organizations. The book contains character creation rules, game mechanics for combat and skills, plus details about weapons, cyberware, magic spells, and gear available in this dystopian future. The rulebook presents comprehensive information about the Sixth World setting, including the politics, economics, and daily life in sprawling metroplexes like Seattle. Background sections explain how dragons, elves, trolls, and other fantasy races co-exist with humans in a world of corporate intrigue and underground criminal operations. The game's fusion of magical and technological elements creates commentary on power, human nature, and societal control. Its themes explore the costs of unchecked capitalism alongside questions about humanity's relationship with both ancient mysticism and cutting-edge innovation.

👀 Reviews

Readers praise the cyberpunk-fantasy world fusion and creative freedom but note the complex rules system can overwhelm new players. Many cite the rich lore and setting details as highlights, with one reviewer calling it "the perfect mix of magic and technology." Liked: - Character creation flexibility - Detailed worldbuilding and atmosphere - Matrix/digital world mechanics - Integration of magic with technology Disliked: - Rules complexity and learning curve - Combat can be slow and calculation-heavy - Scattered organization of rules - Math-intensive gameplay Ratings: Goodreads: 4.17/5 (458 ratings) RPGGeek: 7.34/10 (2,189 ratings) DriveThruRPG: 4.5/5 (216 ratings) Multiple reviewers mention keeping spreadsheets to track all the modifiers and calculations. A common recommendation is to start with the Quick Start Rules before tackling the full rulebook. Several players report house-ruling certain mechanics to reduce complexity while maintaining the core experience.

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🤔 Interesting facts

🎲 Shadowrun, first published in 1989, uniquely blends cyberpunk and fantasy elements, creating a world where dragons can be corporate CEOs and hackers cast magical spells. 🌍 The game's setting takes place after "The Awakening" in 2011, when magic returned to Earth, transforming many humans into elves, dwarves, orks, and trolls. 💻 The term "Matrix," popularized by The Matrix movies, was first used in Shadowrun to describe cyberspace years before the films were made. 🎮 The tabletop RPG has spawned multiple successful video game adaptations, including critically acclaimed titles for the Super Nintendo and Sega Genesis. 🏆 The game system pioneered the use of "wireless matrix" concepts in RPGs, predicting many aspects of our modern wireless internet and mobile technology culture years before they became reality.