Book

Guide to the Ethereal Plane

📖 Overview

Guide to the Ethereal Plane is a roleplaying game sourcebook for the Advanced Dungeons & Dragons 2nd Edition system. The book details the characteristics, inhabitants, and properties of the Ethereal Plane - a misty dimension that exists parallel to the Material Plane. The text provides Dungeon Masters with rules and mechanics for running adventures in the Ethereal environment, including effects on magic, movement, and combat. Maps, encounter tables, and monster statistics help create otherworldly scenarios for player characters who venture into this mysterious realm. The guide contains information about notable locations, factions, and phenomena unique to the Ethereal Plane. Chapters cover topics like demiplanes, color pools, and the relationships between different planar spaces. This sourcebook exemplifies how fantasy roleplaying games can expand beyond conventional settings to explore abstract metaphysical spaces. It transforms philosophical concepts about parallel dimensions into concrete gameplay elements.

👀 Reviews

Readers appreciate the detailed descriptions of planar environments, physics, and metaphysics. Many reviews highlight the book's value for DMs planning adventures in the Ethereal Plane, with specific praise for the random encounter tables and guidance on handling ethereal travel mechanics. Complaints focus on the thin plot hooks and adventure seeds, which some readers found too basic. A few note that the art, while atmospheric, doesn't provide enough clear visual references for describing locations to players. Ratings: Goodreads: 4.13/5 (23 ratings) RPGGeek: 7.49/10 (89 ratings) Notable reader comments: "Best treatment of the Ethereal in any D&D product" - RPGGeek review "Great mechanical info but needed more adventure content" - Goodreads review "The section on demiplanes makes the book worth it alone" - RPGGeek review "Too much focus on rules, not enough on making the plane feel mysterious" - Amazon review

📚 Similar books

Manual of the Planes by David Zeb Cook A sourcebook detailing the metaphysical structure of the multiverse, including alternate dimensions and parallel worlds used in fantasy roleplaying games.

Planescape Campaign Setting by David "Zeb" Cook The core rulebook introduces planar travel through the city of Sigil and explains the factions, philosophies, and portals that connect different planes of existence.

Lords of Madness by Rich Baker, James Jacobs, Steve Winter A reference guide focused on aberrations and otherworldly entities that exist beyond normal space and dimensional boundaries.

The Planar Handbook by Bruce R. Cordell, Gwendolyn F.M. Kestrel A player-focused resource containing rules for creating characters who traverse multiple planes of existence and wield extraplanar powers.

Dead Gods by Monte Cook An adventure module exploring the cosmic powers and interplanar conflicts between deities across multiple planes of existence.

🤔 Interesting facts

🌟 The Ethereal Plane, as described in the book, is divided into two distinct regions: the Border Ethereal and the Deep Ethereal, with the Border Ethereal overlapping the Material Plane like a ghostly parallel dimension. 🌌 Author Bruce R. Cordell has written over 40 gaming products for TSR and Wizards of the Coast, including the highly acclaimed Return to the Tomb of Horrors adventure module. ✨ The book details unique Ethereal creatures like the Phase Spider and Ethereal Marauder, which can naturally exist in both the Material and Ethereal planes simultaneously. 🔮 The guide explains how magic items like Oil of Etherealness and Armor of Etherealness allow adventurers to explore this mysterious plane without becoming permanently lost. ⚔️ The book was published in 1998 as part of the Advanced Dungeons & Dragons 2nd Edition Planescape campaign setting, which revolutionized how players could explore different dimensions in tabletop gaming.