📖 Overview
The Midgard Campaign Setting is a fantasy roleplaying game sourcebook that presents a complete world for tabletop gaming. The setting combines Norse mythology with Eastern European folklore and dark fantasy elements.
The book contains detailed information about the regions, races, magic systems, and political structures of Midgard. Maps, character options, and adventure hooks provide game masters with tools to run campaigns in this setting, while bestiary entries introduce new creatures rooted in Central and Eastern European myths.
The setting centers on the Free Cities and Seven Cities regions, with additional focus on the frozen Northlands and the Dragon Empire. Each area features distinct cultures, religions, and power groups that can serve as allies or antagonists in players' adventures.
The world of Midgard represents a departure from traditional Western European fantasy tropes by incorporating Slavic and Turkish influences alongside Norse elements. This fusion creates a darker take on fantasy gaming that emphasizes political intrigue and the complex relationship between mortals and mythical powers.
👀 Reviews
Readers appreciate the setting's roots in Eastern European folklore and mythology, offering a fresh alternative to standard medieval fantasy. Many note the detailed worldbuilding and unique locations like the dragon kingdoms and shadow roads.
Specific praise focuses on the mechanical options for Pathfinder characters, including new races like ravenfolk and kobolds. Multiple reviews highlight the high production values and artwork.
Common criticisms include:
- Too much content crammed into one book
- Some areas feel underdeveloped
- Layout can be confusing to navigate
Ratings across platforms:
DriveThruRPG: 4.7/5 (42 reviews)
Amazon: 4.6/5 (31 reviews)
Goodreads: 4.4/5 (89 ratings)
One reviewer noted: "The mix of fairy tales and Norse mythology creates something both familiar and fresh." Another stated: "Could have used better organization - information about regions is scattered throughout different chapters."
Many reviews mention it works well for both Pathfinder and D&D 5E with minor adjustments.
📚 Similar books
Kobold Guide to Worldbuilding by Wolfgang Baur
A compilation of essays from game designers about creating fantasy worlds for roleplaying games with practical insights into myths, geography, and campaign structure.
The World Builder's Guidebook by Richard Baker A systematic approach to constructing fantasy worlds through maps, cultures, kingdoms, and adventuring sites for tabletop roleplaying games.
Tome of Adventure Design by Matt Finch A collection of tables, generators, and frameworks for creating fantasy adventures and campaign settings from the ground up.
Green Ronin's Advanced Bestiary by Matthew Sernett A resource book containing templates and variations for fantasy creatures that expand the possibilities for campaign world monsters and challenges.
Cities of Fantasy: Skraag - City of Orcs by Robin Laws A detailed blueprint for integrating non-human civilizations into fantasy campaign settings with cultural, political, and economic systems.
The World Builder's Guidebook by Richard Baker A systematic approach to constructing fantasy worlds through maps, cultures, kingdoms, and adventuring sites for tabletop roleplaying games.
Tome of Adventure Design by Matt Finch A collection of tables, generators, and frameworks for creating fantasy adventures and campaign settings from the ground up.
Green Ronin's Advanced Bestiary by Matthew Sernett A resource book containing templates and variations for fantasy creatures that expand the possibilities for campaign world monsters and challenges.
Cities of Fantasy: Skraag - City of Orcs by Robin Laws A detailed blueprint for integrating non-human civilizations into fantasy campaign settings with cultural, political, and economic systems.
🤔 Interesting facts
🐉 The Midgard Campaign Setting grew from Wolfgang Baur's "Open Design" project, where patrons directly contributed to and influenced the world's development through a collaborative design process.
🗺️ The setting draws heavily from Central and Eastern European folklore rather than the traditional Western European fantasy tropes, featuring unique elements like the Zobeck clockwork city and the Shadow Realm.
👑 Wolfgang Baur worked as a designer for TSR and Wizards of the Coast, contributing to both Dungeons & Dragons and Dragon Magazine before creating Kobold Press and developing Midgard.
🌍 Midgard's world tree, Yggdrasil, connects seven magical realms, including the Dragon Empire of Mharoti and the Northlands, which are inspired by Norse mythology and Slavic legends.
🎲 The setting has been adapted for multiple game systems, including Pathfinder, 5th Edition D&D, and 13th Age, making it one of the most versatile third-party campaign settings available.