📖 Overview
We Are Watching Eliza Bright follows a female coder working at a top gaming company in New York City. When she faces harassment at work and speaks up about it, her life transforms into an escalating conflict that plays out both online and in reality.
The narrative structure switches between multiple perspectives, including a collective "we" voice from an online gaming community. Through social media posts, forum discussions, and real-world events, the story tracks how different groups perceive and react to Eliza's situation.
The novel chronicles the intersection of gaming culture, tech industry dynamics, and gender politics in contemporary society. What begins as workplace friction evolves into a larger examination of how truth and facts can become warped through digital spaces and competing narratives.
At its core, this book examines questions of perspective, power, and whose version of events gets to become the official story. The novel speaks to this cultural moment of online harassment, digital mob mentality, and the challenge of maintaining one's identity in an increasingly connected world.
👀 Reviews
Readers highlight the book's unique second-person plural narration and its portrayal of toxic gaming culture and workplace harassment. Many appreciate how it captures real-world online dynamics and harassment campaigns.
Positives from reviews:
- Experimental narrative style creates tension
- Authentic depiction of gaming industry sexism
- Complex character development
- Strong pacing and suspense elements
Common criticisms:
- Confusing narrative voice takes time to adjust to
- Some find the collective "we" narration distracting
- Middle section pacing issues
- Ending feels rushed to some readers
Ratings:
Goodreads: 3.8/5 (1,200+ ratings)
Amazon: 4.1/5 (150+ ratings)
BookBrowse: 4/5
One reader noted: "The 'we' perspective perfectly captures how online mobs think and act." Another criticized: "The narrative style kept me at arm's length from connecting with characters."
Review counts and ratings as of 2023
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You've Never Been Here by Mary Rickert The stories in this collection examine online harassment and digital identities through magical realism and technological elements.
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🤔 Interesting facts
🎮 A.E. Osworth drew from their experience working at a gaming website to create authentic details about the gaming industry and online culture in the novel.
🖥️ The book uses an innovative narrative technique featuring a collective "we" narrator representing toxic gaming culture, making readers question whose version of events they can trust.
📚 Published in 2021, this was A.E. Osworth's debut novel, though they had previously written extensively about technology and gender for publications like Guernica and Quartz.
🎯 The story mirrors real-world events like Gamergate, exploring themes of harassment, doxxing, and the treatment of women in tech industries.
💻 The protagonist's journey from junior coder to whistleblower was partially inspired by the author's observations of how women in tech often face career-altering consequences for speaking up about workplace issues.