📖 Overview
Players Option: Skills & Powers is a supplemental rulebook for Advanced Dungeons & Dragons 2nd Edition published by TSR in 1995. The book presents an alternative character creation system that breaks down traditional character classes and races into component parts.
The rules allow players to customize characters by spending character points on specific abilities and skills rather than using pre-made packages. A major feature is the introduction of sub-abilities that split each basic attribute (Strength, Dexterity, etc.) into two distinct scores, enabling more granular character development.
The book includes expanded proficiency rules, new character kits, and detailed options for personalizing both combat and non-combat abilities. Additional systems cover areas like specialized weapon training, advanced martial arts, and expanded rules for psionics.
This rulebook represents a shift toward greater player agency and character customization in roleplaying game design. The point-based system established a framework that influenced future RPG development and character creation methods.
👀 Reviews
Readers view this AD&D 2nd edition supplement with skepticism, noting it adds complexity without sufficient payoff.
Positive feedback focuses on:
- Character customization options
- Point-buy system for abilities
- Sub-abilities that break down main stats
- Additional proficiency slots
Common criticisms:
- Rules feel tacked-on rather than integrated
- Math-heavy character creation
- Unbalanced skill combinations
- Too many tables and calculations
Specific reader comments highlight the "clunky mechanics" and note it "tries to fix problems that didn't exist." One reviewer called it "crunch for crunch's sake."
Several players mention using parts selectively rather than adopting the full ruleset.
Ratings:
Goodreads: 3.52/5 (31 ratings)
RPGGeek: 6.1/10 (48 ratings)
No Amazon ratings available as the book is out of print.
The book ranks lower in reader ratings compared to other AD&D 2E Player's Option supplements.
📚 Similar books
Complete Fighter's Handbook by Aaron Allston
This supplement expands character combat options and martial abilities through detailed customization systems similar to Skills & Powers.
Player's Option: Combat & Tactics by L. Richard Baker III The combat mechanics and tactical options presented complement the character building focus of Skills & Powers.
Complete Priest's Handbook by Aaron Allston This guide provides expanded character customization for clerical and religious characters through specialized abilities and faith-based options.
Player's Handbook Rules Supplement: The Complete Psionics Handbook by Steve Winter The mental power systems and character options parallel Skills & Powers' approach to ability customization.
Complete Thief's Handbook by John Nephew, Carl Sargent, Douglas Niles The skill system expansions and character specialization options align with Skills & Powers' modular approach to character development.
Player's Option: Combat & Tactics by L. Richard Baker III The combat mechanics and tactical options presented complement the character building focus of Skills & Powers.
Complete Priest's Handbook by Aaron Allston This guide provides expanded character customization for clerical and religious characters through specialized abilities and faith-based options.
Player's Handbook Rules Supplement: The Complete Psionics Handbook by Steve Winter The mental power systems and character options parallel Skills & Powers' approach to ability customization.
Complete Thief's Handbook by John Nephew, Carl Sargent, Douglas Niles The skill system expansions and character specialization options align with Skills & Powers' modular approach to character development.
🤔 Interesting facts
🎲 Released in 1995, this was part of the "Player's Option" series that gave Advanced Dungeons & Dragons 2nd Edition players unprecedented control over character customization
🎮 The book introduced a point-based system for building characters, similar to modern RPGs, which was revolutionary for AD&D at the time
📚 Co-author Bill Slavicsek went on to become Director of R&D for Dungeons & Dragons at Wizards of the Coast, significantly influencing 3rd and 4th editions
⚔️ The book's skill system laid groundwork for future D&D editions, moving away from rigid class structures toward more flexible character development
🎯 The supplement included over 50 new proficiencies and introduced "character points," allowing players to purchase specific abilities rather than receiving predetermined class features