Book

Complete Mage

📖 Overview

Complete Mage is a supplemental rulebook for Dungeons & Dragons 3.5 edition that expands the game's magical options and character customization. The book serves as a successor to Complete Arcane, focusing on enhancing existing character classes rather than introducing new ones. The book contains 13 alternative class features that modify standard D&D classes like rangers, fighters, and paladins with magical abilities. These modifications allow traditionally non-magical characters to gain arcane powers while maintaining their core identities and roles within the game. New prestige classes and feats provide players with additional ways to develop their characters' magical abilities and create unique combinations of martial and arcane power. The rulebook includes mechanical guidelines for implementing these features alongside existing game systems. The design philosophy emphasizes player choice and character individuality, allowing for broader interpretations of classic fantasy archetypes through the lens of magical enhancement.

👀 Reviews

The book received moderate reviews from D&D players and dungeon masters. Based on forum discussions and reviews, most readers found it a solid rulebook for expanding magic options in 3.5 edition. Readers appreciated: - New prestige classes and feats - Reserve feats that give at-will magical abilities - Added versatility for spellcasting classes - Clear organization and layout Common criticisms: - Some feats and abilities considered unbalanced or overpowered - Limited options for divine spellcasters - Many feats too situational to be useful - Some content repeats material from other supplements Ratings: Goodreads: 4.06/5 (32 ratings) RPGGeek: 7.13/10 (23 ratings) "The reserve feats alone make this book worth it," noted one RPGGeek reviewer. Another reviewer on EN World criticized that "many of the new options feel like power creep rather than meaningful additions."

📚 Similar books

Complete Arcane by David Noonan A sourcebook focused on arcane spellcasting classes with new spells, prestige classes, and magic items for Dungeons & Dragons 3.5 edition.

Player's Guide to Faerûn by Richard Baker, James Wyatt This sourcebook presents regional feats, prestige classes, and spells from the Forgotten Realms setting for spellcasting characters.

Tome of Magic by Matthew Sernett, Ari Marmell, David Noonan, and Robert J. Schwalb The book introduces three new magic systems: shadowcasting, binding, and truenaming for Dungeons & Dragons campaigns.

Magic of Incarnum by James Wyatt This supplement presents a new magic system based on soul energy with new base classes and prestige classes.

Tome and Blood by Bruce R. Cordell, Skip Williams A guidebook focusing on wizards and sorcerers with new spells, feats, and magical equipment for Dungeons & Dragons 3rd edition.

🤔 Interesting facts

🔮 The book was published in 2006 as part of the highly successful "Complete" series for D&D 3.5, which revolutionized character customization options. ⚔️ Co-author Skip Williams was one of the core designers of Dungeons & Dragons 3rd Edition and famously wrote the "Sage Advice" column in Dragon Magazine for over 20 years. 🎲 Complete Mage introduced the concept of "Reserve Feats," which gave spellcasters minor magical abilities they could use unlimited times as long as they kept certain spells prepared. 📚 Ari Marmell, who co-wrote the book, went on to write novels for both the Dungeons & Dragons and World of Darkness settings, including the acclaimed "Agents of Artifice." 🎭 The sourcebook pioneered the concept of "martial magic" in D&D 3.5, influencing later editions' approach to mixing combat and spellcasting abilities, particularly visible in classes like the Eldritch Knight.