Author

Kim Mohan

📖 Overview

Kim Mohan was a notable American editor and game designer who heavily shaped the role-playing game industry through his work on Dungeons & Dragons publications from 1979 to 2013. As editor-in-chief of Dragon magazine during its influential early years, he helped establish many standards for tabletop gaming journalism and content. After beginning his career in newspaper journalism, Mohan joined TSR Periodicals in 1979 where he would go on to edit numerous significant D&D rulebooks and supplements. His most notable work includes the Wilderness Survival Guide for Advanced Dungeons & Dragons 1st Edition, as well as his long tenure guiding Dragon magazine's editorial direction. Beyond D&D, Mohan contributed to various other roleplaying game lines and served as an editor for TSR's book publishing division. He continued working in the gaming industry through the acquisition of TSR by Wizards of the Coast, remaining active until his retirement in 2013. Mohan's rigorous editorial standards and attention to detail helped professionalize the roleplaying game industry during its formative years. His work on Dragon magazine and various D&D publications continues to influence gaming content and journalism standards today.

👀 Reviews

Kim Mohan's editorial work garners respect from D&D players and industry professionals, though reader reviews specifically about him as an author are limited. Most discussions focus on his Wilderness Survival Guide for AD&D 1st Edition. Readers appreciated: - Clear organization and thoroughness of rules explanations - Detailed weather and environment systems - Technical accuracy of outdoor survival concepts Common criticisms: - Rules sometimes too complex for practical gameplay - Some sections read more like technical manuals than gaming content - Limited applicability to typical D&D campaigns The Wilderness Survival Guide averages 3.7/5 stars on Goodreads (based on 89 ratings) and 3.5/5 stars on RPGGeek (42 ratings). A DriveThruRPG reviewer noted: "Incredibly detailed but often at the expense of playability." Another reader on RPGnet commented: "The weather systems alone make this worth owning, even if you never use half the rules."

📚 Books by Kim Mohan

Wilderness Survival Guide (1986) A detailed Advanced Dungeons & Dragons rulebook covering wilderness exploration, survival mechanics, and environmental challenges for tabletop roleplaying games.

👥 Similar authors

Gary Gygax created Dungeons & Dragons and wrote numerous foundational rulebooks and adventure modules that established the role-playing game genre. His work as TSR's lead designer from 1974-1985 directly influenced Mohan's editorial approach at Dragon magazine.

Dave Arneson co-created D&D with Gygax and developed many of the storytelling conventions that shaped fantasy role-playing games. His focus on narrative elements in gaming content parallels Mohan's editorial emphasis on both rules and story content.

Frank Mentzer served as Creative Director at TSR during the 1980s and wrote several D&D rulebook revisions. He worked alongside Mohan during TSR's peak years and shared similar attention to systematic game design and clear rules presentation.

Ed Greenwood created the Forgotten Realms campaign setting and wrote extensively for Dragon magazine under Mohan's editorship. His world-building techniques and detailed approach to game content reflect the standards Mohan established at TSR publications.

Lawrence Schick authored White Plume Mountain and contributed to many early D&D publications as TSR's Director of Design. He worked with Mohan during the development of Advanced D&D and shared his focus on clear technical writing in game materials.