📖 Overview
The Wilderness Survival Guide (1986) is a technical supplement for Advanced Dungeons & Dragons, written by Kim Mohan. This gaming sourcebook expands the core ruleset with comprehensive systems for managing outdoor adventures and wilderness exploration.
The guide presents detailed rules for weather effects, terrain types, movement rates, and wilderness combat mechanics. It introduces new character proficiencies specific to outdoor survival, along with expanded equipment lists and guidelines for handling pack animals, hunting, and camping.
The book covers seven major wilderness types - desert, forest, hills, mountains, plains, coastal areas, and swamps - with specific hazards and challenges for each environment. The systems address practical concerns like fatigue, encumbrance, visibility conditions, and the proper use of mounts.
At its core, the Wilderness Survival Guide aims to bring realistic outdoor challenges and environmental interactions into fantasy role-playing scenarios. The mechanical systems work together to create a more immersive and tactically complex wilderness gaming experience.
👀 Reviews
The 1986 AD&D Wilderness Survival Guide receives modest reviews from players and collectors. The book earns 3.47/5 on Goodreads from 127 ratings and 3.8/5 on Amazon.
Readers value:
- Detailed weather and terrain effects
- Environmental hazard rules
- Survival skill mechanics
- Hunting and tracking systems
- Mountaineering specifics
Common criticisms:
- Rules complexity slows gameplay
- Too much emphasis on realism over fun
- Many tables require constant reference
- Material could be condensed
- Repetitive content from other AD&D books
Multiple reviewers note the book works better as a reference than during active play. RPG collector Paul S. writes: "The survival mechanics are thorough but interrupt game flow." Another reviewer states: "Good ideas buried under excessive charts and rolls."
Some groups report successfully using select portions while ignoring the more cumbersome elements.
📚 Similar books
The SAS Survival Handbook by John Wiseman
This military-grade manual covers wilderness survival techniques, emergency preparedness, and detailed instructions for survival across different terrains and climate conditions.
98.6 Degrees: The Art of Keeping Your Ass Alive by Cody Lundin The book focuses on core body temperature regulation as the foundation of survival and provides methods for maintaining it in wilderness situations.
Bushcraft 101 by Dave Canterbury The text presents a systematic approach to wilderness skills, including tool selection, shelter building, and resource gathering based on Native American techniques.
Deep Survival: Who Lives, Who Dies, and Why by Laurence Gonzales The book examines real survival cases to understand the psychology and decision-making processes that determine survival outcomes in wilderness emergencies.
Primitive Technology: A Survivalist's Guide to Building Tools, Shelters, and More in the Wild by John Plant This manual provides step-by-step instructions for creating tools and structures from natural materials using prehistoric methods.
98.6 Degrees: The Art of Keeping Your Ass Alive by Cody Lundin The book focuses on core body temperature regulation as the foundation of survival and provides methods for maintaining it in wilderness situations.
Bushcraft 101 by Dave Canterbury The text presents a systematic approach to wilderness skills, including tool selection, shelter building, and resource gathering based on Native American techniques.
Deep Survival: Who Lives, Who Dies, and Why by Laurence Gonzales The book examines real survival cases to understand the psychology and decision-making processes that determine survival outcomes in wilderness emergencies.
Primitive Technology: A Survivalist's Guide to Building Tools, Shelters, and More in the Wild by John Plant This manual provides step-by-step instructions for creating tools and structures from natural materials using prehistoric methods.
🤔 Interesting facts
🌲 The book introduced the concept of "Exposure Periods" - specific time units for tracking weather effects on characters - which became influential in many later role-playing games.
🎲 Published in 1986, it was one of the last major rulebooks released for Advanced Dungeons & Dragons 1st Edition before the transition to 2nd Edition.
🌍 The guide's terrain generation system was so detailed it could create realistic landscapes using mathematical formulas - a precursor to modern procedural terrain generation in video games.
⚔️ Author Kim Mohan was also the editor of Dragon Magazine from 1982 to 1986, shaping much of D&D's early development and writing style.
🏕️ The book's rules for managing pack animals and equipment were based on actual U.S. Army field manuals and wilderness survival guides, lending authenticity to the fantasy setting.