Book

Mutants in Orbit

📖 Overview

Mutants in Orbit is a 1992 role-playing game sourcebook compatible with both the After the Bomb and Rifts gaming systems. The 112-page paperback, co-authored by James Wallis and Kevin Siembieda, was published by Palladium Books as part of their post-apocalyptic gaming universe. The sourcebook explores life in orbital space colonies during the same timeline as the After the Bomb and Rifts settings. It provides players and game masters with rules, settings, and scenarios for running campaigns in these orbital environments. The book represents a collaborative effort born from a chance meeting between authors Wallis and Siembieda at GenCon 22 in 1989. It follows Wallis's previous contribution to the series, Mutants in Avalon, and precedes the second edition of After the Bomb. Through its unique orbital setting, Mutants in Orbit adds a space-based perspective to the post-apocalyptic themes of survival and adaptation that characterize the After the Bomb and Rifts universes.

👀 Reviews

Based on limited available reviews online, this Rifts sourcebook has minimal reader feedback and discussion. Few public reviews exist. Readers noted: - Rules for space combat and zero-gravity environments - Stats for space-based mutant characters - Descriptions of orbital habitats and colonies Critical points: - Some found the space combat mechanics too complex - Orbital colony details seen as underdeveloped - Limited integration with other Rifts sourcebooks No ratings are available on Goodreads. The book appears to be out of print with no Amazon listing or reviews. A small number of forum discussions on RPG sites mention the book but contain minimal detailed feedback. [Note: Due to the obscure nature of this RPG sourcebook and lack of substantial online reviews, this summary relies on very limited source material. A more complete assessment would require additional reader feedback.]

📚 Similar books

After the Bomb by Erick Wujcik This post-apocalyptic RPG rulebook details mutations and animal-human hybrids in a world devastated by nuclear war.

Gamma World by James M. Ward The classic science fantasy RPG presents rules for playing mutant characters in a ruined Earth filled with radiation zones and ancient technology.

Morrow Project by Kevin Dockery and Robert Sadler This RPG manual focuses on survivors emerging from cryogenic sleep to rebuild civilization with advanced technology in a post-apocalyptic setting.

Teenage Mutant Ninja Turtles & Other Strangeness by Erick Wujcik The RPG rulebook provides a complete system for creating and playing mutant animals in modern-day Earth.

Rifts Chaos Earth by Kevin Siembieda This sourcebook explores the initial collapse of civilization and emergence of mutations during the apocalyptic events that created the Rifts Earth setting.

🤔 Interesting facts

🌟 The book uniquely combines both space and post-apocalyptic genres, a combination rarely seen in tabletop RPGs of the 1990s. 🛸 The orbital colonies described in the book take inspiration from real NASA and Soviet space station designs of the 1980s. 🎲 This sourcebook is compatible with two different game systems (After the Bomb and Rifts), making it versatile for different player groups. 🚀 At 112 pages, it was one of the more comprehensive space-based supplements for post-apocalyptic gaming when it was released. 👥 Co-author Kevin Siembieda is also the founder of Palladium Books and created the Rifts RPG system, which has sold over a million copies worldwide.