Book

The Zones of Control

by Pat Harrigan, Matthew Kirschenbaum

📖 Overview

Zones of Control: Perspectives on Wargaming is a comprehensive examination of wargaming across military, commercial, and academic domains. The book compiles essays and insights from over sixty contributors including game designers, military personnel, and scholars. The collection covers historical wargames from their origins to modern digital simulations, addressing topics like game mechanics, educational applications, and professional military training. Contributors analyze specific games and systems while also exploring broader theoretical frameworks about how wargames model conflict and decision-making. The text includes detailed case studies of both analog and digital wargames, examining their development processes, design philosophies, and real-world applications. Technical aspects of game design are balanced with discussions of cultural impact and player experience. This multidisciplinary work reveals how wargames function as both entertainment products and serious tools for understanding complex military and political scenarios. The book highlights the evolution of wargaming from a niche hobby into a sophisticated medium with applications in policy, education, and strategic planning.

👀 Reviews

Very limited reader reviews exist online for this gaming studies anthology published by MIT Press. Readers reported: - Comprehensive coverage of wargaming history and analysis - Strong academic focus with detailed research - Useful for game designers and scholars - Contains both historical perspectives and modern digital gaming analysis Main critiques: - Dense academic writing style that can be challenging for casual readers - High price point ($50+) limits accessibility - Some chapters seen as overly theoretical Available Ratings: Goodreads: No ratings or reviews Amazon: No customer reviews MIT Press Shop: No reviews The book appears to be used primarily in academic settings and game design programs, with most discussion occurring in scholarly contexts rather than consumer reviews. The small number of available reactions makes it difficult to establish broad consensus on its reception.

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🤔 Interesting facts

🎮 The book explores over 40 years of wargaming culture, featuring essays from both military professionals and hobby gamers, bridging the gap between recreational and professional war simulation. 📚 Published by MIT Press in 2016, this anthology includes contributions from over 50 different authors, making it one of the most comprehensive collections on wargaming studies. 🎲 Co-editor Pat Harrigan previously edited three other books about gaming and narrative, including "First Person" and "Third Person," also published by MIT Press. 🖥️ Matthew Kirschenbaum, besides being a gaming scholar, is known for his groundbreaking work in digital preservation and electronic literature at the University of Maryland. 🗺️ The book's title refers to the concept of "zones of control" in wargaming - areas where military units exert influence over the battlefield, a fundamental mechanic that has influenced strategy games across all platforms.