📖 Overview
The Planewalker's Handbook is a comprehensive sourcebook for the Planescape campaign setting of Advanced Dungeons & Dragons 2nd Edition. The book serves as an encyclopedia and practical guide for players navigating the complex multiverse of the Planescape setting.
The sourcebook compiles essential information from multiple Planescape publications into a single, organized reference volume. Players gain access to facts about planar travel, survival strategies, and the various planes of existence that make up the D&D multiverse.
The 1996 TSR publication balances accessibility for newcomers with depth for experienced players. The guide presents both basic concepts and advanced planar mechanics while maintaining an in-universe perspective that enhances immersion.
The book exemplifies Planescape's core theme that knowledge and adaptability matter more than raw power when traversing the planes. Its encyclopedic approach supports the setting's emphasis on survival through understanding rather than force.
👀 Reviews
Based on the available online reviews, The Planewalker's Handbook has limited reader discussion and reviews online. The book maintains an average 3.84/5 rating on Goodreads from 38 ratings.
Readers appreciated:
- Clear explanations of planar travel mechanics
- Detailed information about the planes
- Useful character options and equipment lists
Common criticisms:
- Rules feel too restrictive compared to creative possibilities
- Some mechanics seem overly complex
- Price point was high for page count
From individual reviewers:
"Good mechanics but it boxes in what could be more freeform planar adventures" - Goodreads reviewer
"Valuable for DMs running planar campaigns but maybe not worth it for players" - RPGnet forum comment
Limited reviews exist on Amazon or other major retail sites, likely due to the book's age and specialty focus within the Planescape line.
Note: This summary relies on a small sample of available reviews due to limited online discussion of this specific sourcebook.
📚 Similar books
Manual of the Planes by David Zeb Cook
This sourcebook details the structure and mechanics of traversing multiple planes of existence in tabletop roleplaying games.
Guide to the Ethereal Plane by Bruce R. Cordell The book presents a comprehensive examination of the misty dimension between the Material Plane and other realms of existence.
Planar Powers by David Noonan This resource provides rules and background information for entities, deities, and beings that exist across different dimensional planes.
Lords of Madness by Rich Baker, James Jacobs, Steve Winter The guide explores otherworldly creatures and aberrations that exist between planes and dimensions.
Beyond Countless Doorways by Wolfgang Baur This sourcebook contains information about lesser-known planes and pathways between dimensions for planar adventures.
Guide to the Ethereal Plane by Bruce R. Cordell The book presents a comprehensive examination of the misty dimension between the Material Plane and other realms of existence.
Planar Powers by David Noonan This resource provides rules and background information for entities, deities, and beings that exist across different dimensional planes.
Lords of Madness by Rich Baker, James Jacobs, Steve Winter The guide explores otherworldly creatures and aberrations that exist between planes and dimensions.
Beyond Countless Doorways by Wolfgang Baur This sourcebook contains information about lesser-known planes and pathways between dimensions for planar adventures.
🤔 Interesting facts
1. 📚 Monte Cook left TSR/Wizards of the Coast in 1998 to co-found Malhavoc Press, later creating acclaimed games like "Numenera" and winning multiple ENnie Awards for his groundbreaking game design work.
2. 🎲 Planescape revolutionized D&D's cosmology by introducing the city of Sigil, known as the "City of Doors," which contains portals to every plane of existence and is ruled by the mysterious Lady of Pain.
3. 🖼️ The distinctive visual style of Planescape was crafted by Tony DiTerlizzi, whose artwork defined the setting's unique baroque-punk aesthetic and later earned him a Caldecott Honor for "The Spider and the Fly."
4. 🌌 The planes described in the handbook were influenced by various real-world mythologies and philosophies, including the concept of the Great Wheel cosmology which draws from Hindu and Buddhist traditions.
5. 📖 The book's planar terminology, including words like "prime," "cutter," and "blood," created a unique cant (slang language) that became iconic in role-playing game history and influenced future fantasy settings.