Book

TMNT & Other Strangeness

📖 Overview

TMNT & Other Strangeness is a tabletop role-playing game rulebook published in 1985 by Palladium Books. The game system allows players to create and roleplay as mutant animals in a setting inspired by the Teenage Mutant Ninja Turtles comic series. The rulebook contains character creation mechanics for transforming any animal species into a humanoid mutant with unique abilities and traits. The system includes stats, skills, and powers designed to emulate the abilities shown in the TMNT comics while providing flexibility for original character concepts. The book includes sections on campaign creation, mutations, psionics, and detailed rules for combat and skill use within the Palladium system framework. Background information helps players and game masters develop stories set in either the TMNT universe or their own custom settings. The game broke new ground by adapting a popular comic property into a full RPG system while exploring themes of transformation, heroism, and finding one's place as an outsider in human society. Its mechanics influenced later superhero and anthropomorphic animal games.

👀 Reviews

Readers praise the detailed mutant animal creation system that allows generating unique characters through mutations, size changes, and powers. Many appreciate the flexibility to create anything from intelligent rodents to enhanced primates. The Bio-E point system receives positive mentions for its balance and logic. Common criticisms focus on the complex rules that can slow down character creation. Some note the dated 1980s art style and production values. A few readers mention the system works better for smaller animals, with large creatures becoming mechanically unwieldy. "The mutation process is meticulous but rewarding," notes one RPGGeek reviewer. "You can spend hours designing your perfect mutant." Ratings: RPGGeek: 7.51/10 (42 ratings) DriveThruRPG: 4.5/5 (16 reviews) Amazon: No current listings Goodreads: No listing found The book remains out of print but maintains an active following among Palladium RPG fans and TMNT enthusiasts.

📚 Similar books

Heroes Unlimited by Kevin Siembieda A game rulebook that lets players create and roleplay as custom superheroes in a modern setting with mutations and powers.

After the Bomb by Erick Wujcik A post-apocalyptic RPG where players become mutant animals in a world where humanity has fallen.

Rifts by Kevin Siembieda A rulebook that combines magic, technology, and mutations in a dimensional-spanning role-playing system.

Gamma World by James M. Ward A role-playing game set in a post-apocalyptic Earth where mutations and technology create unique character possibilities.

Mutants & Masterminds by Steve Kenson A superhero role-playing system with character creation rules for mutations and powers using the d20 framework.

🤔 Interesting facts

🐢 TMNT & Other Strangeness was published in 1985 at the height of Teenage Mutant Ninja Turtles' indie comic popularity, before the cartoon series made them mainstream. 🎲 The game system was built on Palladium Books' Megaversal system, which allowed players to cross over characters between different Palladium games like Heroes Unlimited and Rifts. 🎨 Author Erick Wujcik worked closely with TMNT creators Kevin Eastman and Peter Laird to ensure the game stayed true to the original comic's darker, grittier tone. 🧬 The game's mutation rules allowed players to create virtually any animal-human hybrid, from common house pets to exotic creatures, with over 100 different animal types available. 🌟 Despite being out of print since 2000, the game maintains a devoted following and original copies can sell for hundreds of dollars on the collector's market.