Book

Return to the Temple of Elemental Evil

📖 Overview

Return to the Temple of Elemental Evil is a high-level adventure module for the Dungeons & Dragons 3rd Edition roleplaying game. The book serves as a sequel to the classic 1985 module Temple of Elemental Evil, continuing the story decades after the original events. Players take on the role of heroes investigating mysterious occurrences in the lands around the infamous temple ruins. The adventure spans multiple locations across the region of Verbobonc and features both wilderness exploration and dungeon encounters designed for characters of levels 4-14. The module includes maps, statistics for new monsters and NPCs, and detailed location descriptions that DMs can use to run the campaign. Monte Cook's writing maintains connection to the original module while introducing new threats and expanding the scope of the elemental evil storyline. This adventure examines themes of corruption, redemption, and the cyclical nature of evil through its intricate plot and rich background material. The module demonstrates how past events continue to influence the present, even generations later.

👀 Reviews

Most players found this adventure challenging but rewarding as a sequel to the classic Temple of Elemental Evil. The connections to the original module add depth for longtime fans while standing alone for new players. Readers liked: - Detailed dungeon maps and locations - Links to established D&D lore - Strong villain motivations - Room for DM customization Common criticisms: - Railroad-style plot structure - Challenging difficulty for lower level parties - Some confusing layout/organization - Too much combat vs. roleplay Ratings: Goodreads: 4.06/5 (49 ratings) RPGGeek: 7.31/10 (13 ratings) From reviews: "The dungeons are intricate but the plot forces players down a set path" - RPGnet user "Great nostalgia but brutal for inexperienced groups" - Goodreads reviewer "Maps and art are excellent, organization could be better" - ENWorld forum post

📚 Similar books

The Dragons of Krynn by Margaret Weis, Tracy Hickman This campaign-style fantasy follows heroes who venture through dungeons and face ancient evils in a setting filled with dragons and dark magic.

The Crystal Shard by R. A. Salvatore A band of warriors battles dark forces in the frozen north while exploring ruins and uncovering magical artifacts.

Temple of the Serpent Gods by Wolfgang Baur Adventurers delve into an abandoned temple complex where serpent cults and elemental powers clash beneath forgotten stones.

Greyhawk: The Temple of Elemental Evil by Thomas M. Reid This novelization of the classic module presents a party's exploration of the infamous temple and their confrontation with cultists and demons.

The Ruins of Undermountain by Ed Greenwood Heroes navigate the sprawling dungeon beneath Waterdeep while facing ancient traps, monsters, and malevolent wizards who guard forgotten treasures.

🤔 Interesting facts

🔮 Monte Cook was one of the lead designers of Dungeons & Dragons 3rd Edition before writing this adventure. 🏰 The adventure is a sequel to the classic 1979 module "Temple of Elemental Evil," considered one of the most influential D&D adventures ever created. ⚔️ The book was written for characters of levels 4-14, making it one of the longer adventure paths published during the D&D 3rd Edition era. 🌋 The adventure features the return of Tharizdun, an ancient deity of entropy and destruction who was imprisoned by other gods eons ago. 📚 Published in 2001, this was one of the first major adventure modules released for D&D 3rd Edition, helping establish the new system's style of adventure design.