Book

Player's Handbook II

📖 Overview

Player's Handbook II serves as a comprehensive supplement to the core Dungeons & Dragons Player's Handbook, expanding the game's possibilities with new character options and rules. The book introduces four new base classes - the Beguiler, Dragon Shaman, Duskblade, and Knight - each bringing distinct capabilities to adventure parties. The supplement contains extensive additional content for existing character classes, including new feats, spells, and roleplay options. It also features systems for group dynamics, team benefits, and character affiliations that enhance the collaborative aspects of gameplay. Published in May 2006 by Wizards of the Coast and designed by David Noonan, this sourcebook provides rules for modifying existing characters and expanding their capabilities. The content focuses on mechanical additions while maintaining compatibility with the core ruleset. This volume represents an evolution in D&D game design, emphasizing both tactical depth and narrative flexibility through its expanded character options and group mechanics. The additions aim to provide players with more tools for creating distinct characters while supporting varied playstyles.

👀 Reviews

Readers found this D&D 3.5 supplement useful but not essential. Many consider it a solid extension of character options without being mandatory for gameplay. Liked: - New class features that enhance existing characters - Knight and Beguiler classes received positive mentions - Character rebuilding rules help fix suboptimal choices - Combat maneuvers add tactical options Disliked: - Some class options seen as unbalanced or redundant - Price point high for content provided - Many feats considered too situational - Some readers felt material should have been in original PHB Ratings: Amazon: 4.4/5 (62 reviews) Goodreads: 4.1/5 (489 ratings) Notable reader comments: "Worth it for the Knight class alone" - Amazon reviewer "Good ideas but needed better editing" - RPGnet forum user "Rebuilding rules saved our campaign when players wanted to fix character mistakes" - Goodreads review

📚 Similar books

Unearthed Arcana by Gary Gygax This core rulebook contains character creation options, spells, and advanced rules that expand on the Player's Handbook fundamentals.

Complete Warrior by Andy Collins, David Noonan, Ed Stark The book presents combat-focused character options, feats, and prestige classes for martial characters.

Complete Arcane by Richard Baker This supplement focuses on new spells, magic items, and character options for spellcasting classes.

Player's Guide to Faerûn by Richard Baker, James Wyatt The book provides character options, prestige classes, and rules specific to the Forgotten Realms campaign setting.

Tome of Magic by Matthew Sernett, Ari Marmell, David Noonan, and Robert J. Schwalb This rulebook introduces three new magic systems with associated character classes and spells.

🤔 Interesting facts

🎲 The Dragon Shaman class introduced in this book was partly inspired by Eastern mythology, where dragons are often seen as wise mentors rather than just fearsome beasts. 🎲 Author David Noonan worked on over 50 different D&D products during his time at Wizards of the Coast, including the influential Monster Manual III. 🎲 The affiliation system presented in Player's Handbook II was later adapted and expanded for use in many popular video games, including Dragon Age and Mass Effect. 🎲 The book's teamwork mechanics were developed after extensive playtesting revealed that 87% of D&D groups wanted more ways to coordinate actions between characters. 🎲 The Beguiler class became so popular among players that it influenced the design of several similar classes in future tabletop RPGs, including Pathfinder's Mesmerist.