📖 Overview
Time of the Twins follows the story of twin brothers Caramon and Raistlin Majere in the Dragonlance universe. The warrior Caramon and the mage Raistlin find themselves drawn into a quest that will test their bond and alter the fabric of their world.
The narrative centers on Crysania, a cleric who aims to redeem the dark mage Raistlin from his path to evil. Their interactions set off a chain of events leading to a journey through time, with Caramon joining their mission for reasons both personal and profound.
The book establishes the core conflict between faith and ambition, duty and desire. Multiple characters must navigate complex choices while dark forces pursue them across both space and time.
This first entry in the Legends trilogy examines themes of brotherhood, redemption, and the price of power. The story raises questions about whether some paths, once taken, can ever truly be reversed.
👀 Reviews
Readers praise the character development of Raistlin and Crysania, with many noting the complex relationship dynamics and dark tone. Multiple reviews highlight the time travel elements and how they connect to the original Dragonlance series.
Likes:
- Strong pacing that builds tension
- Return of familiar characters from Chronicles
- Historical Istar setting
- Clear portrayal of Raistlin's ambitions and motivations
Dislikes:
- Some found Caramon's storyline less engaging
- Middle sections lag for certain readers
- A few felt Crysania's character was too naive
- Religious/political aspects overwhelming for some
Ratings:
Goodreads: 4.14/5 (22,000+ ratings)
Amazon: 4.7/5 (450+ ratings)
Common reader quotes mention "couldn't put it down" and "better than Chronicles." One frequent criticism notes "too much focus on clerical politics." Several reviews appreciate how the book works both as a standalone and series entry, though most recommend reading Chronicles first.
📚 Similar books
The Sword of Shannara by Terry Brooks
Brothers embark on an epic quest in a post-apocalyptic fantasy world filled with magic, elves, and an ancient evil force.
The Eye of the World by Robert Jordan A shepherd and his companions leave their village to face dark forces in a quest that reveals prophecies and destinies.
Magician: Apprentice by Raymond E. Feist Two friends cross between worlds and discover their magical destinies while their kingdom faces invasion from another realm.
The Sword of Truth by Terry Goodkind A woods guide learns he is the last of an ancient line of wizards and must stop a tyrant from conquering the lands.
The Black Company by Glen Cook A mercenary company serves a powerful sorceress while navigating complex alliances and ancient prophecies in a dark fantasy world.
The Eye of the World by Robert Jordan A shepherd and his companions leave their village to face dark forces in a quest that reveals prophecies and destinies.
Magician: Apprentice by Raymond E. Feist Two friends cross between worlds and discover their magical destinies while their kingdom faces invasion from another realm.
The Sword of Truth by Terry Goodkind A woods guide learns he is the last of an ancient line of wizards and must stop a tyrant from conquering the lands.
The Black Company by Glen Cook A mercenary company serves a powerful sorceress while navigating complex alliances and ancient prophecies in a dark fantasy world.
🤔 Interesting facts
🔮 The character of Raistlin Majere was partly inspired by Michael Moorcock's Elric of Melniboné, sharing similar traits of physical weakness and powerful magic.
⚔️ Time of the Twins marked the first Dragonlance novel to feature time travel as a major plot element, introducing the concept of historical manipulation to the series.
📚 The book was published in 1986 and debuted at #3 on The New York Times bestseller list, helping establish Dragonlance as one of fantasy literature's most successful franchises.
🎲 The story's roots lie in actual Dungeons & Dragons gaming sessions played by the authors and their friends, with many key scenes originating from their tabletop adventures.
🤝 Margaret Weis and Tracy Hickman's partnership began when they worked together at TSR (the original publisher of D&D), where they were initially tasked with creating novel adaptations of gaming modules.