📖 Overview
Wargames traces the evolution of competitive military simulations from ancient Rome through the modern digital era. The book examines how cultures across history have used games to teach strategy, train warriors, and understand warfare.
Van Creveld analyzes the technical development of wargaming systems across different societies and time periods, from gladiatorial combat to chess to sophisticated computer models. He documents how military organizations incorporated these games into their training methods and planning processes.
The work covers the rise of professional wargaming in 19th century Prussia, its spread through military academies worldwide, and its transformation during the Cold War. Modern sections explore how video games and virtual reality have changed military simulation.
Through this historical lens, the book reveals how societies have long used games to process, understand and prepare for the realities of warfare. The text raises questions about the relationship between play and violence, as well as games' role in shaping military thought and culture.
👀 Reviews
Readers note this book provides a broad historical survey of war gaming across cultures and time periods. Many found value in the connections drawn between ancient military exercises and modern video games.
Likes:
- Comprehensive scope covering multiple civilizations and eras
- Clear writing style makes complex concepts accessible
- Strong analysis of how games reflect military thinking
- Detailed research and citations
Dislikes:
- Some sections feel rushed or superficial
- Limited discussion of modern video games
- Focus wanders at times between gaming and military history
- Several readers wanted more depth on specific war games
Ratings:
Goodreads: 3.7/5 (42 ratings)
Amazon: 4.1/5 (12 ratings)
Notable Review: "An impressive sweep of history, though I wished for more analysis of contemporary gaming culture." - Goodreads reviewer
A Reddit military history discussion praised the book's examination of Roman training methods but criticized its "cursory treatment" of 20th century developments.
📚 Similar books
Playing at the World by Jon Peterson
A history of wargaming's evolution from Prussian military exercises to Dungeons & Dragons through examination of primary documents and artifacts.
The History of Wargaming Project by John Curry The documentation of wargaming's development from military training tools to civilian entertainment through archived materials and interviews.
War Games: The Secret World of the Creators, Players, and Policy Makers Rehearsing World War III Today by Thomas B. Allen An investigation into Cold War military simulation practices and their influence on strategic planning.
Zones of Control: Perspectives on Wargaming by Pat Harrigan, Matthew Kirschenbaum A collection of essays examining wargaming's impact on military training, education, and entertainment across different cultures and time periods.
The Complete Wargames Handbook by James F. Dunnigan A practical examination of wargame design principles and their applications in military and civilian contexts throughout history.
The History of Wargaming Project by John Curry The documentation of wargaming's development from military training tools to civilian entertainment through archived materials and interviews.
War Games: The Secret World of the Creators, Players, and Policy Makers Rehearsing World War III Today by Thomas B. Allen An investigation into Cold War military simulation practices and their influence on strategic planning.
Zones of Control: Perspectives on Wargaming by Pat Harrigan, Matthew Kirschenbaum A collection of essays examining wargaming's impact on military training, education, and entertainment across different cultures and time periods.
The Complete Wargames Handbook by James F. Dunnigan A practical examination of wargame design principles and their applications in military and civilian contexts throughout history.
🤔 Interesting facts
🎮 Despite covering thousands of years of wargaming history, nearly one-third of the book focuses on developments after 1945, reflecting the massive technological and cultural changes in modern warfare simulation.
🗡️ The author, Martin van Creveld, is one of the world's leading military historians and was the first non-American to teach at the U.S. Naval War College.
⚔️ The book traces how ancient Roman gladiatorial contests were not just entertainment but served as military training exercises and demonstrations of combat techniques.
🎲 Prussian military officers in the early 1800s developed Kriegsspiel ("war game"), using detailed topographical maps and dice rolls to simulate battlefield conditions - a system that influenced military planning for generations.
🖥️ The development of nuclear warfare led to a shift from physical wargames to computer simulations, as traditional gaming methods couldn't adequately represent atomic weapons' devastating effects.