Book

Complete Psionic

📖 Overview

Complete Psionic is a supplemental rulebook for Dungeons & Dragons 3.5 edition, released by Wizards of the Coast in 2006. The 160-page volume expands on the psionic rules system, introducing new character options and gameplay mechanics for players interested in mental powers. The book contains three new base classes, eight prestige classes, and a variant of the psion class called the erudite. It introduces a new psionic race and provides numerous feats and powers for characters, including options related to illithid heritage through specialized feats and a dedicated prestige class. The formatting follows Wizards of the Coast's updated style, emphasizing detailed background information and lore for each class and prestige class. This approach results in fewer total classes than previous supplements but provides more context for implementation within campaigns. This rulebook represents an evolution in D&D's treatment of psychic powers, balancing mechanical complexity with narrative elements to create a more integrated psionic system within the game world.

👀 Reviews

Readers found Complete Psionic to be one of the weaker D&D 3.5 supplements. The book received low ratings across gaming forums and review sites. Liked: - New psionic prestige classes - The ardent and divine mind base classes - Artwork and physical production quality Disliked: - Many powers and abilities seen as unbalanced or broken - Poor editing with numerous errors - Rules conflicts with previous psionic materials - Limited new content compared to other supplements RPG.net forum users criticized the book's mechanics, with one reviewer noting "fundamental math errors in power calculations." Multiple reviews on EN World called out inconsistencies with Expanded Psionics Handbook rules. Ratings: Amazon: 2.5/5 (12 reviews) RPGGeek: 2.8/5 (22 ratings) DriveThruRPG: 3/5 (8 reviews) Common complaints focused on feeling "rushed" and "incomplete." One Amazon reviewer stated "This feels more like a rough draft than a finished product."

📚 Similar books

Tome of Magic by Matthew Sernett, Ari Marmell, David Noonan, and Robert J. Schwalb This D&D supplement presents three new magic systems focusing on shadow magic, pact magic, and truename magic for character customization.

Magic of Incarnum by James Wyatt The book introduces a power system based on soul energy that creates magical effects through character-worn shapes.

Book of Nine Swords by Richard Baker, Frank Brunner, and Joseph Carriker This rulebook presents martial combat techniques and maneuvers that function like magical abilities for warrior-type characters.

Unearthed Arcana by Andy Collins, Jesse Decker The supplement provides variant rules and systems for psionics, magic, and character customization in D&D campaigns.

Player's Handbook II by David Noonan This core expansion adds new character options, including psionic classes and abilities that complement Complete Psionic's content.

🤔 Interesting facts

🎲 The illithids (Mind Flayers) featured in the book were originally inspired by H.P. Lovecraft's Cthulhu Mythos, particularly their otherworldly and psychically powerful nature. 🎲 Bruce R. Cordell, the author, has written over 40 gaming products for Dungeons & Dragons and is known for his extensive work on psionic-themed materials in the game system. 🎲 Psionics in D&D was first introduced in 1976 with "Eldritch Wizardry," making Complete Psionic part of a 30+ year evolution of mental powers in the game. 🎲 The Ardent class introduced in this book was one of the first D&D classes to use emotions and concepts as the source of their powers, rather than traditional magic or physical training. 🎲 The book's connection to the Expanded Psionics Handbook helped create one of the most comprehensive psionic systems in tabletop gaming, influencing many later games' psychic power mechanics.