Book

Players Option: Skills & Powers

📖 Overview

Player's Option: Skills & Powers is a rules supplement for Advanced Dungeons & Dragons 2nd Edition that introduces a point-based character creation system. The book presents expanded options for customizing character abilities, skills, and proficiencies beyond the standard class frameworks. The supplement contains detailed subsystems for breaking down traditional character classes into component abilities that can be mixed and matched. Players can spend character points to select specific class features, weapon specializations, and customized skill packages to create unique character builds. The rules provide additional depth to non-weapon proficiencies and introduce new skill categories like psionics and character traits. Combat options are expanded through new fighting styles, martial arts rules, and specialized maneuvers that characters can learn. This sourcebook represents a shift toward more granular character customization in AD&D, bridging the gap between rigid class structures and fully point-based RPG systems. The emphasis on player choice and mechanical flexibility reflects the evolution of roleplaying game design in the mid-1990s.

👀 Reviews

Readers view Skills & Powers as an ambitious but flawed attempt to add character customization to AD&D 2nd Edition. Positive feedback focuses on: - Detailed point-buy system for building characters - Ability to split core stats into sub-abilities - New proficiency options and character kits - Works well for players who want more granular control Common criticisms: - Rules are complex and slow down gameplay - Point-buy system can be exploited to create overpowered characters - Some feel it strays too far from AD&D's core mechanics - Math-heavy character creation process Ratings: Goodreads: 3.71/5 (17 ratings) RPGGeek: 6.85/10 (52 ratings) Reader quote: "Great ideas buried under unnecessary complexity. The sub-ability system adds depth but requires too much bookkeeping." - RPGGeek reviewer Many players report using parts of the system selectively rather than implementing all rules.

📚 Similar books

Player's Handbook II by David Noonan This volume presents expanded character customization options through new feats, skills, and alternate class features for Dungeons & Dragons 3.5 Edition.

Tome of Battle: The Book of Nine Swords by Richard Baker, Matt Sernett The book introduces martial combat disciplines and maneuvers that grant fighter-type characters additional tactical options and abilities.

Unearthed Arcana by Gary Gygax This supplementary rulebook provides variant rules and additional character options for Advanced Dungeons & Dragons First Edition.

Complete Warrior by Andy Collins, David Noonan, Ed Stark The guide focuses on combat-oriented character options with new prestige classes, feats, and equipment for martial characters.

Complete Adventurer by Jesse Decker This sourcebook expands skill-based character options through new prestige classes, feats, and equipment for rogues, bards, and rangers.

🤔 Interesting facts

🎲 This supplement introduced a complex "point-buy" system for character creation in Advanced Dungeons & Dragons 2nd Edition, allowing players unprecedented customization of their characters' abilities. 🗡️ The book was part of the "Player's Option" series, which represented one of TSR's final major rules expansions before the company was acquired by Wizards of the Coast in 1997. 📚 Co-author David "Zeb" Cook was also the primary designer of AD&D 2nd Edition itself, and created the influential Oriental Adventures sourcebook for 1st Edition AD&D. 🎯 The supplement divided traditional character abilities into sub-scores (like splitting Strength into "muscle" and "stamina"), creating a more granular approach to character statistics. 🌟 Many of the customization concepts introduced in Skills & Powers later influenced the development of D&D 3rd Edition's feat system and the more flexible character building options of modern RPGs.